Quick summary:
2025.07.11 adds the the object() function, which creates an object
(in the style returned by textmetrics(), fontmetrics(), and import()
of a JSON file).
It accumulates the object by processing the arguments left to right,
with later settings for a particular member replacing earlier settings.
There are three forms for an argument:
o /name/=/value/ - sets that name (a constant identifier) to that
value.
o A vector with a list of [/name/, /value/] vectors, or [/name/]
to remove a member, where the names can be any string expression.
o An object has its members copied.
There is a new function has_key(/obj/, /name/) that returns true if
the object contains the named key.
These functions are currently experimental and so must be enabled
before you can use them.
Overview:
An "object" is a collection of names and associated values. In other
languages this data structure might be called an object (JavaScript), a
dictionary (Python), an associative array (some UNIX shells, awk), or a
structure (C, sort of),
This change adds a function that creates an object from a series of
names, values, and other objects, and a function that queries whether a
particular member is present. These are mostly-normal functions; there
is no new syntax introduced.
Background:
OpenSCAD has had an internal implementation of objects for several
years, added to support the textmetrics() and fontmetrics() functions,
and later import() of a JSON file. This existing mechanism includes
mechanisms for accessing the members of the object and for walking
through the entries. It does not include a mechanism for the user's
program to create an object.
Given an object /o/, the current operations are:
/o/./name/ yields the value of the /name/ member, where /name/ must
be an identifier (alphabetic, numeric, underscore, starting with
alphabetic or underscore). This syntax is very "clean", but does
not allow for names that are derived from expressions or for names
that are not suitable for use as identifiers. An undefined name is
not an error; it yields undefined.
/o/[/name/] also yields the value of the /name/ member, but /name/
can be an any string expression. This syntax is a bit more awkward
than the /o/./name/ syntax, but allows for dynamically-created names
and for names that are not suitable as identifiers. Again, and
undefined name yields undefined.
for (/name/ = /o/) ... is the object equivalent of the vector
for(...). It walks the object, setting /name/ to each member name
in sequence. This mechanism is usable as both a normal statement
and as a list comprehension element. Note that it yields only the
name; the value is accessible as /o/[/name/]. Formally the entries
should be assumed to be in no specific order, but for aesthetic
reasons they are reported in the order they were added to the object.
is_object(/v/) returns true if /v/ is an object.
echo(/o/) and str(/o/) produce textual representations of objects.
(Note: the textual form looks sort of like syntax, but is not legal
OpenSCAD syntax. It is likely to change in the future; see Future
Directions below.)
Details:
The object() function constructs a new object, processing each argument
in sequence from left to right, with later settings replacing earlier
settings. There are three variations of arguments; they can be mixed in
any way.
The values contained in an object can (of course) be of any data type:
numbers, strings, vectors, function references, objects, et cetera.
There is also a new function has_key(/o/, /name/) that returns true if
the object has a member with the specified name.
Examples:
Create an object; access its members:
o = object(a=1, b=2);
echo(o.a, o["b"]);
Create an object with varying names, and access them:
names = [ "apple", "banana", "string bean" ];
o = object([ for (name=names) [name, 123] ]);
for (name=names) echo(name, o[name]);
Create an object, then create modified copies of that object:
// Ancient planets
planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5,
saturn=6);
planets1781 = object(planets, uranus=7); // Uranus discovered
planets1846 = object(planets1781, neptune=8); // Neptune discovered
planets1930 = object(planets1846, pluto=9); // Pluto discovered
planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted
Check whether a member is present:
echo(has_key(planets1846, "neptune")); // true
echo(has_key(planets2006, "pluto")); // false
Future Directions and Related Projects:
This is the second phase (after the textmetrics() work) of a longer-term
plan to introduce "object" features into OpenSCAD.
Object literals, object comprehension: OEP8a
https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F)
adds a syntax for creating objects, including object comprehensions,
roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is
equivalent to object(a=1, b=2). Changes echo() and str() to represent
objects using this syntax.
OEP8
https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References
further adds geometry as data and module references.
No formal proposals:
Methods: If a function reference comes from an object or a vector, it
should see a special variable $this that refers to the containing object
or vector. Note that although there's no inheritance per se, making a
modified copy of an object is a lot like the prototype-based OO
https://en.wikipedia.org/wiki/Prototype-based_programming.
Variable parameter lists: a syntax for a parameter lists that says
"return the rest of the parameters in this variable", as a vector (for
positional arguments) or an object (for named arguments).
Spread syntax: a syntax for adding a vector to an argument list as
positional arguments, or adding an object to an argument list as named
arguments.
Sets: Some kind of syntactic sugar to make it easy to create an object
containing boolean "true", to make it easy to define a set (in the
mathematical sense) and query whether particular items are present in it.
Questions:
What should these things be called?
o They're modeled on JavaScript objects, but to a Python person
they look more like dictionaries and to a C person they look
more like structures.
o Are they really "objects", when they don't have OO features?
See Future Directions about methods.
o In OpenSCAD, doesn't "object" already mean a geometric figure?
Credits / History:
I did the original textmetrics() work.
Revar Desmera did the original implementation of object().
Peter Kriens drove this final integration, cleaning up the
implementation, fixing a bug, and writing test cases.
Here's a program that I threw together that exercises the new object
features.
It provides a framework for doing a general animation - at this time, do
this, at that time, do that. For an example of doing that without a
framework like this, look at https://openscad.org/advent-calendar-2023/
at day 24.
Remember that this requires 2025.07.11. Zoom as desired.
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
I think this is a great step, it will definitely be great when creating libraries, especially ones with values that would be the equivalent of enumerations in other languages. I have created multiple libraries, but it was always inappropriate to use the "include" command, because so many libraries had variables with similar names, this will definitely improve the organization of shared libraries. Even though this is currently in the experimental stage, is there anywhere that the current [planned] syntax is available? I did not see the object() function on the Cheat Sheet (which is understandable)? Thanks again!
Nathan Sokalski
njsokalski@hotmail.commailto:njsokalski@hotmail.com
From: Jordan Brown via Discuss discuss@lists.openscad.org
Sent: Sunday, July 13, 2025 6:20 PM
To: OpenSCAD discuss@lists.openscad.org
Cc: Jordan Brown openscad@jordan.maileater.net
Subject: [OpenSCAD] New feature in 2025.07.11: the object() function
Quick summary:
Overview:
An "object" is a collection of names and associated values. In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of),
This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present. These are mostly-normal functions; there is no new syntax introduced.
Background:
OpenSCAD has had an internal implementation of objects for several years, added to support the
textmetrics()
and
fontmetrics()
functions, and later
import()
of a JSON file. This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries. It does not include a mechanism for the user's program to create an object.
Given an object
o
, the current operations are:
o.name
yields the value of the
name
member, where
name
must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore). This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers. An undefined name is not an error; it yields
undefined
.
*
o[name]
also yields the value of the
name
member, but
name
can be an any string expression. This syntax is a bit more awkward than the
o.name
syntax, but allows for dynamically-created names and for names that are not suitable as identifiers. Again, and undefined name yields
undefined
.
*
for (name = o) ...
is the object equivalent of the vector
for(...)
. It walks the object, setting
name
to each member name in sequence. This mechanism is usable as both a normal statement and as a list comprehension element. Note that it yields only the name; the value is accessible as
o[name]
. Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object.
*
is_object(v)
returns true if
v
is an object.
*
echo(
o
)
and
str(o)
produce textual representations of objects. (Note: the textual form looks sort of like syntax, but is not legal OpenSCAD syntax. It is likely to change in the future; see Future Directions below.)
Details:
The
object()
function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings. There are three variations of arguments; they can be mixed in any way.
The values contained in an object can (of course) be of any data type: numbers, strings, vectors, function references, objects, et cetera.
There is also a new function
has_key(o, name)
that returns true if the object has a member with the specified name.
Examples:
o = object(a=1, b=2);
echo(o.a, o["b"]);
Future Directions and Related Projects:
This is the second phase (after the
textmetrics()
work) of a longer-term plan to introduce "object" features into OpenSCAD.
Object literals, object comprehension: OEP8ahttps://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that
{ a: 1, b: 2 }
is equivalent to
object(a=1, b=2)
. Changes
echo()
and
str()
to represent objects using this syntax.
OEP8https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further adds geometry as data and module references.
No formal proposals:
Methods: If a function reference comes from an object or a vector, it should see a special variable
$this
that refers to the containing object or vector. Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OOhttps://en.wikipedia.org/wiki/Prototype-based_programming.
Variable parameter lists: a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments).
Spread syntax: a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments.
Sets: Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it.
Questions:
Credits / History:
This is definitely a great step, and will be a great help for libraries and
more complicated code, but my thinking was more in code clarity and
simplification, and cleaner interfaces to (library) functions that need to
return multiple values. Right now such functions have to return a list
which has arbitrary index values.
Were you thinking that libraries would be constructed so that the entire
library is inside an object?
On Sun, Jul 13, 2025 at 9:21 PM Nathan Sokalski via Discuss <
discuss@lists.openscad.org> wrote:
I think this is a great step, it will definitely be great when creating
libraries, especially ones with values that would be the equivalent of
enumerations in other languages. I have created multiple libraries, but it
was always inappropriate to use the "include" command, because so many
libraries had variables with similar names, this will definitely improve
the organization of shared libraries. Even though this is currently in the
experimental stage, is there anywhere that the current [planned] syntax is
available? I did not see the object() function on the Cheat Sheet (which is
understandable)? Thanks again!
Nathan Sokalski
njsokalski@hotmail.com
From: Jordan Brown via Discuss discuss@lists.openscad.org
Sent: Sunday, July 13, 2025 6:20 PM
To: OpenSCAD discuss@lists.openscad.org
Cc: Jordan Brown openscad@jordan.maileater.net
Subject: [OpenSCAD] New feature in 2025.07.11: the object() function
Quick summary:
- 2025.07.11 adds the the
object()
function, which creates an object (in the style returned by
textmetrics()
,
fontmetrics()
, and
import()
of a JSON file).
- It accumulates the object by processing the arguments left to right,
with later settings for a particular member replacing earlier settings.
- There are three forms for an argument:
- *name*=*value*
- sets that name (a constant identifier) to that value.
- A vector with a list of
[*name*, *value*]
vectors, or
[*name*]
to remove a member, where the names can be any string expression.
- An object has its members copied.
- There is a new function
has_key(*obj*, *name*)
that returns true if the object contains the named key.
- These functions are currently experimental and so must be enabled
before you can use them.
Overview:
An "object" is a collection of names and associated values. In other
languages this data structure might be called an object (JavaScript), a
dictionary (Python), an associative array (some UNIX shells, awk), or a
structure (C, sort of),
This change adds a function that creates an object from a series of names,
values, and other objects, and a function that queries whether a particular
member is present. These are mostly-normal functions; there is no new
syntax introduced.
Background:
OpenSCAD has had an internal implementation of objects for several years,
added to support the
textmetrics()
and
fontmetrics()
functions, and later
import()
of a JSON file. This existing mechanism includes mechanisms for
accessing the members of the object and for walking through the entries.
It does not include a mechanism for the user's program to create an
object.
Given an object
o
, the current operations are:
- *o*.*name*
yields the value of the
*name*
member, where
*name*
must be an identifier (alphabetic, numeric, underscore, starting with
alphabetic or underscore). This syntax is very "clean", but does not allow
for names that are derived from expressions or for names that are not
suitable for use as identifiers. An undefined name is not an error; it
yields
undefined
.
- *o*[*name*]
also yields the value of the
*name*
member, but
*name*
can be an any string expression. This syntax is a bit more awkward
than the
*o*.*name*
syntax, but allows for dynamically-created names and for names that
are not suitable as identifiers. Again, and undefined name yields
undefined
.
- for (*name* = *o*) ...
is the object equivalent of the vector
for(...)
. It walks the object, setting
*name*
to each member name in sequence. This mechanism is usable as both a
normal statement and as a list comprehension element. Note that it yields
only the name; the value is accessible as
*o*[*name*]
. Formally the entries should be assumed to be in no specific order,
but for aesthetic reasons they are reported in the order they were added to
the object.
- is_object(*v*)
returns true if
*v*
is an object.
- echo(
* o *
)
and
str(*o*)
produce textual representations of objects. (Note: the textual form
looks sort of like syntax, but is not legal OpenSCAD syntax. It is likely
to change in the future; see *Future Directions* below.)
Details:
The
object()
function constructs a new object, processing each argument in sequence
from left to right, with later settings replacing earlier settings. There
are three variations of arguments; they can be mixed in any way.
- A named parameter
*name*=*value*
- Sets the specified name to the specified value. As with all named
arguments to functions, the name must be an identifier.
- a vector
[ *v1*, *v2*, ... ]
- *v1*
, *v2*
, ... are each two- or one-element vectors
- [*name*, *value*]
- Sets the specified name to the specified value. The name can be
any string expression.
- [*name*]
- Removes the specified name from the object being accumulated.
(Note that this is subtly different from setting it to
undefined
, in that it will not be reported for
has_key()
or when walking the names of the object.)
- an object
*o*
- An object has each of its members copied into the new object.
The values contained in an object can (of course) be of any data type:
numbers, strings, vectors, function references, objects, et cetera.
There is also a new function
has_key(o, name)
that returns true if the object has a member with the specified name.
Examples:
- Create an object; access its members:
o = object(a=1, b=2);
echo(o.a, o["b"]);
- Create an object with varying names, and access them:
names = [ "apple", "banana", "string bean" ];
o = object([ for (name=names) [name, 123] ]);
for (name=names) echo(name, o[name]);
- Create an object, then create modified copies of that object:
// Ancient planets
planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5,
saturn=6);
planets1781 = object(planets, uranus=7); // Uranus discovered
planets1846 = object(planets1781, neptune=8); // Neptune discovered
planets1930 = object(planets1846, pluto=9); // Pluto discovered
planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted
- Check whether a member is present:
echo(has_key(planets1846, "neptune")); // true
echo(has_key(planets2006, "pluto")); // false
Future Directions and Related Projects:
This is the second phase (after the
textmetrics()
work) of a longer-term plan to introduce "object" features into OpenSCAD.
Object literals, object comprehension: OEP8a
https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds
a syntax for creating objects, including object comprehensions, roughly
modeled on JavaScript object syntax, so that
{ a: 1, b: 2 }
is equivalent to
object(a=1, b=2)
. Changes
echo()
and
str()
to represent objects using this syntax.
OEP8
https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further
adds geometry as data and module references.
No formal proposals:
Methods: If a function reference comes from an object or a vector, it
should see a special variable
$this
that refers to the containing object or vector. Note that although
there's no inheritance per se, making a modified copy of an object is a lot
like the prototype-based OO
https://en.wikipedia.org/wiki/Prototype-based_programming.
Variable parameter lists: a syntax for a parameter lists that says
"return the rest of the parameters in this variable", as a vector (for
positional arguments) or an object (for named arguments).
Spread syntax: a syntax for adding a vector to an argument list as
positional arguments, or adding an object to an argument list as named
arguments.
Sets: Some kind of syntactic sugar to make it easy to create an object
containing boolean "true", to make it easy to define a set (in the
mathematical sense) and query whether particular items are present in it.
Questions:
- What should these things be called?
- They're modeled on JavaScript objects, but to a Python person
they look more like dictionaries and to a C person they look more like
structures.
- Are they really "objects", when they don't have OO features? See *Future
Directions* about methods.
- In OpenSCAD, doesn't "object" already mean a geometric figure?
Credits / History:
- I did the original textmetrics() work.
- Revar Desmera did the original implementation of
object()
.
- Peter Kriens drove this final integration, cleaning up the
implementation, fixing a bug, and writing test cases.
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org
On 7/13/2025 6:20 PM, Nathan Sokalski via Discuss wrote:
Even though this is currently in the experimental stage, is there
anywhere that the current [planned] syntax is available?
I've got it in a PR, but that PR is now several years stale and I'm
pretty sure it no longer builds. (It's also got some other stuff that I
think is cool; see PR#4478
https://github.com/openscad/openscad/pull/4478 / OEP8
https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References.)
I did not see the object() function on the Cheat Sheet (which is
understandable)?
Peter's got a draft of updating the cheat sheet, and one of us will add
these two functions to the manual.
On 7/13/2025 7:23 PM, Adrian Mariano via Discuss wrote:
Were you thinking that libraries would be constructed so that the
entire library is inside an object?
Entirely plausible. You can't really do it today because we don't have
module references.
I forgot to mention in the Futures section that I want to figure out how
to have a function - call it use(), for discussion purposes, though it
would be enough different from the "use" directive that I'd probably
call it something else. You would say something like "foo =
use("foo.scad");" and foo would get a single object with all of the
global variables, modules, and functions from foo.scad. (Handwave on
namespace issues; quite possibly just declare that for this style of
library you must not have the same names for functions, modules, and
variables.) That would reduce namespace problems to (a) file names and
(b) special variable names. And we'd define it to evaluate the
variables exactly once, at use() time :-)
♫ PARTY-TIME! ♬

On Jul 13, 2025, at 3:20 PM, Jordan Brown via Discuss discuss@lists.openscad.org wrote:
Quick summary:
2025.07.11 adds the the object() function, which creates an object (in the style returned by textmetrics(), fontmetrics(), and import() of a JSON file).
It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings.
There are three forms for an argument:
name=value - sets that name (a constant identifier) to that value.
A vector with a list of [name, value] vectors, or [name] to remove a member, where the names can be any string expression.
An object has its members copied.
There is a new function has_key(obj, name) that returns true if the object contains the named key.
These functions are currently experimental and so must be enabled before you can use them.
Overview:
An "object" is a collection of names and associated values. In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of),
This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present. These are mostly-normal functions; there is no new syntax introduced.
Background:
OpenSCAD has had an internal implementation of objects for several years, added to support the textmetrics() and fontmetrics() functions, and later import() of a JSON file. This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries. It does not include a mechanism for the user's program to create an object.
Given an object o, the current operations are:
o.name yields the value of the name member, where name must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore). This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers. An undefined name is not an error; it yields undefined.
o[name] also yields the value of the name member, but name can be an any string expression. This syntax is a bit more awkward than the o.name syntax, but allows for dynamically-created names and for names that are not suitable as identifiers. Again, and undefined name yields undefined.
for (name = o) ... is the object equivalent of the vector for(...). It walks the object, setting name to each member name in sequence. This mechanism is usable as both a normal statement and as a list comprehension element. Note that it yields only the name; the value is accessible as o[name]. Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object.
is_object(v) returns true if v is an object.
echo(o) and str(o) produce textual representations of objects. (Note: the textual form looks sort of like syntax, but is not legal OpenSCAD syntax. It is likely to change in the future; see Future Directions below.)
Details:
The object() function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings. There are three variations of arguments; they can be mixed in any way.
A named parameter name=value
Sets the specified name to the specified value. As with all named arguments to functions, the name must be an identifier.
a vector [ v1, v2, ... ]
v1, v2, ... are each two- or one-element vectors
[name, value]
Sets the specified name to the specified value. The name can be any string expression.
[name]
Removes the specified name from the object being accumulated. (Note that this is subtly different from setting it to undefined, in that it will not be reported for has_key() or when walking the names of the object.)
an object o
An object has each of its members copied into the new object.
The values contained in an object can (of course) be of any data type: numbers, strings, vectors, function references, objects, et cetera.
There is also a new function has_key(o, name) that returns true if the object has a member with the specified name.
Examples:
Create an object; access its members:
o = object(a=1, b=2);
echo(o.a, o["b"]);
Create an object with varying names, and access them:
names = [ "apple", "banana", "string bean" ];
o = object([ for (name=names) [name, 123] ]);
for (name=names) echo(name, o[name]);
Create an object, then create modified copies of that object:
// Ancient planets
planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, saturn=6);
planets1781 = object(planets, uranus=7); // Uranus discovered
planets1846 = object(planets1781, neptune=8); // Neptune discovered
planets1930 = object(planets1846, pluto=9); // Pluto discovered
planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted
Check whether a member is present:
echo(has_key(planets1846, "neptune")); // true
echo(has_key(planets2006, "pluto")); // false
Future Directions and Related Projects:
This is the second phase (after the textmetrics() work) of a longer-term plan to introduce "object" features into OpenSCAD.
Object literals, object comprehension: OEP8a https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is equivalent to object(a=1, b=2). Changes echo() and str() to represent objects using this syntax.
OEP8 https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further adds geometry as data and module references.
No formal proposals:
Methods: If a function reference comes from an object or a vector, it should see a special variable $this that refers to the containing object or vector. Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OO https://en.wikipedia.org/wiki/Prototype-based_programming.
Variable parameter lists: a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments).
Spread syntax: a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments.
Sets: Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it.
Questions:
What should these things be called?
They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures.
Are they really "objects", when they don't have OO features? See Future Directions about methods.
In OpenSCAD, doesn't "object" already mean a geometric figure?
Credits / History:
I did the original textmetrics() work.
Revar Desmera did the original implementation of object().
Peter Kriens drove this final integration, cleaning up the implementation, fixing a bug, and writing test cases.
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I would welcome a few simple examples, to get my feet wet. I used
Pascal for decades, so I am, trying to map this new feature to what I am
familiar with.
What I see looks like a table with named parameters for each row. I
have used a similar technique using plain OpenSCAD for many years. I
simply create a series of named vectors as a dictionary, select a
specific vector at run-time, and then transfer the vector elements into
local variables.
Jon
On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote:
Here's a program that I threw together that exercises the new object
features.
It provides a framework for doing a general animation - at this time,
do this, at that time, do that. For an example of doing that without
a framework like this, look at
https://openscad.org/advent-calendar-2023/ at day 24.
Remember that this requires 2025.07.11. Zoom as desired.
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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I am working on an example in the build source code tree. I can share the current incarnation. Feel free to comment, ask questions so I can elucidate them, or provide suggestions.
//
// examples with objects.
//
// Objects are immutable. Once an object is created, its values
// can not be changed.
//
// Construct a simple object
//
rectangle = object( w = 100, h= 20 );
echo(rectangle); // { w = 100; h = 20; }
//
// Access is via identifier
//
echo( rectangle.w, rectangle.h ); // 100, 20
//
// Or access is via string key
//
echo( rectangle["w"], rectangle["h"] ); // 100, 20
//
// You can test if a key is present
//
echo( has_key(rectangle,"w"), has_key(rectangle,"y")); // true, false
//
// You can use an object as a list of keys, where keys
// are always strings. For example, you can use them include
// in comprehension
//
values = [ for (k = rectangle) rectangle[k] ];
echo( values ); // [100, 20]
//
// To test if a parameter is an object, there is_bool
// an is_object function:
//
echo( is_object( rectangle )); // true
echo( is_object( [] )); // false
//
// You can use any type as value, key is
// always a string.
echo( object( name = "OpenSCAD.object", array=[1,2], bool=false) );
// { name = "OpenSCAD.object"; array = [1, 2]; bool = false; }
//
// Create a new object based on another object
//
volume = object( rectangle, d=10);
echo(volume); // { w = 100; h = 20; d = 10 }
//
// If you replace a field, it will take its original
// position
//
echo( object( volume, w=10) ); // { w = 10; h = 20; d = 10 }
//
// You can copy from multiple objects. This will
// be assigned in order, later objects override the early ones
//
echo( object(rectangle, volume) ); // { w = 100; h = 20; d = 10; }
//
// Keys can also be created dynamically. For this reason
// the object() function accepts a list with edit instructions.
// An element in this list is either ["k"] for a delete
// or ["k",v] for a new/override key.
//
echo( object( rectangle, [ ["w"], ["h"]] )); // {}
echo( object( [ ["w",10], ["h",10]] )); // { w = 10; h = 10; }
echo( object( rectangle, [ ["z",20]])); // { w = 100; h = 20; z = 20; }
//
// copy, deletes and set can be combined in one call.
//
echo( object( rectangle, [ ["z",20], ["w"]], h=10)); // { h = 10; z = 20; }
//
// This works for large number of calculated entries
//
entries = [for ( i = [1:10000] ) [ str("_",floor(i)), floor(i) ] ];
large = object( entries );
echo( large._3012 );
//
// Functions. You can store functions in objects. However,
// the function can not have access to the object's fields
// due to OpenSCAD's architecture. To mimic object oriented
// behavior, often a function that acts as context is
// useful.
//
function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
echo( rect(10,10).area()); // 100
On 14 Jul 2025, at 13:55, Jon Bondy via Discuss discuss@lists.openscad.org wrote:
I would welcome a few simple examples, to get my feet wet. I used Pascal for decades, so I am, trying to map this new feature to what I am familiar with.
What I see looks like a table with named parameters for each row. I have used a similar technique using plain OpenSCAD for many years. I simply create a series of named vectors as a dictionary, select a specific vector at run-time, and then transfer the vector elements into local variables.
Jon
On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote:
Here's a program that I threw together that exercises the new object features.
It provides a framework for doing a general animation - at this time, do this, at that time, do that. For an example of doing that without a framework like this, look at https://openscad.org/advent-calendar-2023/ at day 24.
Remember that this requires 2025.07.11. Zoom as desired.
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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On 7/14/2025 4:55 AM, Jon Bondy wrote:
I would welcome a few simple examples, to get my feet wet. I used
Pascal for decades, so I am, trying to map this new feature to what I
am familiar with.
It's been forty years since I wrote Pascal, so I'm a tad rusty... but
Wikipedia to the rescue: it's roughly equivalent to a Pascal "record" -
that is, a data structure with named elements, each of any type.
What I see looks like a table with named parameters for each row.
That is indeed the data structure that this example uses. Its big data
structure is a vector (list, array, nothing new there) of objects
(dictionaries, records, associative arrays), each of which has some
number of named members.
I have used a similar technique using plain OpenSCAD for many years.
I simply create a series of named vectors as a dictionary, select a
specific vector at run-time, and then transfer the vector elements
into local variables.
Before this addition, there are a number of techniques for creating a
data structure with named elements. The most obvious is probably the
vector-of-vectors approach that is one of the forms that object()
accepts as an input:
[[ "a", 1 ], [ "b", 2 ]].
Primarily, the difference is in how concise the representation is.
Contrast:
v = [ [ "a", 1 ], [ "b", 2 ] ];
o = object(a=1, b=2);
echo(find(v, "a"));
echo(o.a);
and of course that difference multiplies as you build more complex data
structures:
vperson = [
[
"name", [
[ "given", "Jordan" ],
[ "family", "Brown" ]
]
],
[
"birth", [
[ "year", 1961 ],
[ "month", 7 ],
[ "day", 26 ],
]
]
];
operson = object(
name = object(given = "Jordan", family="Brown"),
birth = object(year=1961, month=7, day=26)
);
vbirthyear = find(find(vperson, "birth"), "year");
obirthyear = operson.birth.year;
Some of that difference is of course in how I've chosen to lay out the
two examples, but with four levels of brackets I feel a need for
indentation to keep them straight.
Another approach is to use a vector with named elements, something like:
NAME = 0;
NAME_GIVEN = 0;
NAME_FAMILY = 1;
BIRTH = 1;
BIRTH_YEAR = 0;
BIRTH_MONTH = 1;
BIRTH_DAY = 2;
v2person = [ [ "Jordan", "Brown" ], [ 1961, 7, 26 ] ];
v2birthyear = v2person[BIRTH][BIRTH_YEAR];
but then it's awkward to have the data be sparse (what if I only have a
family name, no given name?), and construction is awkward because you
have to make sure you mentioned all of the elements, in the right order.
Future: when and if we move forward with the next step, OEP8a
https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F),
this form becomes available:
operson = {
name: { first: "Jordan", last:"Brown" },
birth: { year: 1961, month: 7, day: 26}
};
If we also want this literal support then I can easily implement it.
I am still feeling my way around here. I feel in general people want to
keep OpenSCAD extremely simple and leave the programmers with python.
(Objects were imho too basic to miss. I’d jump to python if it wasn’t for
BOSL2 :-( )
Practically I translate the desired simplicity to keeping the Cheat sheet
to a single page? Adding object literals will make this harder. Literals
still need a function like object() because of the immutable nature of
OpenSCAD. Personally I don’t think literals add that much. And we have
import of json.
But I’m retired and find this kind of fun after working 30 years with Java.
So what is the consensus/ideas on object literals?
On Mon 14 Jul 2025 at 18:38, Jordan Brown via Discuss <
discuss@lists.openscad.org> wrote:
On 7/14/2025 4:55 AM, Jon Bondy wrote:
I would welcome a few simple examples, to get my feet wet. I used Pascal
for decades, so I am, trying to map this new feature to what I am familiar
with.
It's been forty years since I wrote Pascal, so I'm a tad rusty... but
Wikipedia to the rescue: it's roughly equivalent to a Pascal "record" -
that is, a data structure with named elements, each of any type.
What I see looks like a table with named parameters for each row.
That is indeed the data structure that this example uses. Its big data
structure is a vector (list, array, nothing new there) of objects
(dictionaries, records, associative arrays), each of which has some number
of named members.
I have used a similar technique using plain OpenSCAD for many years. I
simply create a series of named vectors as a dictionary, select a specific
vector at run-time, and then transfer the vector elements into local
variables.
Before this addition, there are a number of techniques for creating a data
structure with named elements. The most obvious is probably the
vector-of-vectors approach that is one of the forms that object() accepts
as an input:
[[ "a", 1 ], [ "b", 2 ]].
Primarily, the difference is in how concise the representation is.
Contrast:
v = [ [ "a", 1 ], [ "b", 2 ] ];
o = object(a=1, b=2);
echo(find(v, "a"));
echo(o.a);
and of course that difference multiplies as you build more complex data
structures:
vperson = [
[
"name", [
[ "given", "Jordan" ],
[ "family", "Brown" ]
]
],
[
"birth", [
[ "year", 1961 ],
[ "month", 7 ],
[ "day", 26 ],
]
]
];
operson = object(
name = object(given = "Jordan", family="Brown"),
birth = object(year=1961, month=7, day=26)
);
vbirthyear = find(find(vperson, "birth"), "year");
obirthyear = operson.birth.year;
Some of that difference is of course in how I've chosen to lay out the two
examples, but with four levels of brackets I feel a need for indentation to
keep them straight.
Another approach is to use a vector with named elements, something like:
NAME = 0;
NAME_GIVEN = 0;
NAME_FAMILY = 1;
BIRTH = 1;
BIRTH_YEAR = 0;
BIRTH_MONTH = 1;
BIRTH_DAY = 2;
v2person = [ [ "Jordan", "Brown" ], [ 1961, 7, 26 ] ];
v2birthyear = v2person[BIRTH][BIRTH_YEAR];
but then it's awkward to have the data be sparse (what if I only have a
family name, no given name?), and construction is awkward because you have
to make sure you mentioned all of the elements, in the right order.
Future: when and if we move forward with the next step, OEP8a
https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F),
this form becomes available:
operson = {
name: { first: "Jordan", last:"Brown" },
birth: { year: 1961, month: 7, day: 26}
};
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On 7/14/2025 10:51 AM, Peter Kriens wrote:
If we also want this literal support then I can easily implement it.
I implemented it a couple of years ago in PR#4478. The delay has not
been in implementation, but in getting people to take time to look at it
and think about it and decide if it's something we want to to do the
syntax. (They have actual lives and jobs! The horror! They need to
get their priorities straight!) Also #4478 has a couple of related
features (geometry as values, module references) and I wanted to work on
them together to make sure that they worked with each other syntactically.
object() is pretty safe, because it doesn't introduce new syntax. It's
just a function; it can't break anything else.
Literals still need a function like object() because of the immutable
nature of OpenSCAD.
#4478 addresses that; it includes both a syntax for computed keys and
object comprehension.
Personally I don’t think literals add that much.
They're just a bit more concise than object().
Peter wrote:
// Functions. You can store functions in objects. However,
// the function can not have access to the object's fields
// due to OpenSCAD's architecture.
function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
echo( rect(10,10).area()); // 100
So in this example, the area function is simply running on the w and h
parameters to rect? That means it's the same as object(w=w,h=h,area=w*h),
right? I guess the point is that the function could do something more
complicated with w and h that involves a new parameter?
On Mon, Jul 14, 2025 at 8:34 AM Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
I am working on an example in the build source code tree. I can share the
current incarnation. Feel free to comment, ask questions so I can elucidate
them, or provide suggestions.
//
// examples with objects.
//
// Objects are immutable. Once an object is created, its values
// can not be changed.
//
// Construct a simple object
//
rectangle = object( w = 100, h= 20 );
echo(rectangle); // { w = 100; h = 20; }
//
// Access is via identifier
//
echo( rectangle.w, rectangle.h ); // 100, 20
//
// Or access is via string key
//
echo( rectangle["w"], rectangle["h"] ); // 100, 20
//
// You can test if a key is present
//
echo( has_key(rectangle,"w"), has_key(rectangle,"y")); // true, false
//
// You can use an object as a list of keys, where keys
// are always strings. For example, you can use them include
// in comprehension
//
values = [ for (k = rectangle) rectangle[k] ];
echo( values ); // [100, 20]
//
// To test if a parameter is an object, there is_bool
// an is_object function:
//
echo( is_object( rectangle )); // true
echo( is_object( [] )); // false
//
// You can use any type as value, key is
// always a string.
echo( object( name = "OpenSCAD.object", array=[1,2], bool=false) );
// { name = "OpenSCAD.object"; array = [1, 2]; bool = false; }
//
// Create a new object based on another object
//
volume = object( rectangle, d=10);
echo(volume); // { w = 100; h = 20; d = 10 }
//
// If you replace a field, it will take its original
// position
//
echo( object( volume, w=10) ); // { w = 10; h = 20; d = 10 }
//
// You can copy from multiple objects. This will
// be assigned in order, later objects override the early ones
//
echo( object(rectangle, volume) ); // { w = 100; h = 20; d = 10; }
//
// Keys can also be created dynamically. For this reason
// the object() function accepts a list with edit instructions.
// An element in this list is either ["k"] for a delete
// or ["k",v] for a new/override key.
//
echo( object( rectangle, [ ["w"], ["h"]] )); // {}
echo( object( [ ["w",10], ["h",10]] )); // { w = 10; h = 10; }
echo( object( rectangle, [ ["z",20]])); // { w = 100; h = 20; z = 20; }
//
// copy, deletes and set can be combined in one call.
//
echo( object( rectangle, [ ["z",20], ["w"]], h=10)); // { h = 10; z =
20; }
//
// This works for large number of calculated entries
//
entries = [for ( i = [1:10000] ) [ str("_",floor(i)), floor(i) ] ];
large = object( entries );
echo( large._3012 );
//
// Functions. You can store functions in objects. However,
// the function can not have access to the object's fields
// due to OpenSCAD's architecture. To mimic object oriented
// behavior, often a function that acts as context is
// useful.
//
function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
echo( rect(10,10).area()); // 100
On 14 Jul 2025, at 13:55, Jon Bondy via Discuss <
discuss@lists.openscad.org> wrote:
I would welcome a few simple examples, to get my feet wet. I used Pascal
for decades, so I am, trying to map this new feature to what I am familiar
with.
What I see looks like a table with named parameters for each row. I have
used a similar technique using plain OpenSCAD for many years. I simply
create a series of named vectors as a dictionary, select a specific vector
at run-time, and then transfer the vector elements into local variables.
Jon
On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote:
Here's a program that I threw together that exercises the new object
features.
It provides a framework for doing a general animation - at this time, do
this, at that time, do that. For an example of doing that without a
framework like this, look at https://openscad.org/advent-calendar-2023/
at day 24.
Remember that this requires 2025.07.11. Zoom as desired.
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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On 7/14/2025 1:23 PM, Adrian Mariano via Discuss wrote:
Peter wrote:
// Functions. You can store functions in objects. However,
// the function can not have access to the object's fields
// due to OpenSCAD's architecture.
function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
echo( rect(10,10).area()); // 100
So in this example, the area function is simply running on the w and h
parameters to rect? That means it's the same as
object(w=w,h=h,area=w*h), right? I guess the point is that the
function could do something more complicated with w and h that
involves a new parameter?
In theory, yes. And this gives you something sort of dimly like
methods, but yields really wrong answers in more complex cases; I do not
recommend it as a general pattern.
In particular, work through what this does:
function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
o1 = rect(10,10);
echo(o1.area()); // 100
o2 = object(o1, w=20);
echo(o2.area()); // ???
Hint: it does not yield 200 for that second echo.
On 14 Jul 2025, at 22:23, Adrian Mariano via Discuss discuss@lists.openscad.org wrote:
Peter wrote:
// Functions. You can store functions in objects. However,
// the function can not have access to the object's fields
// due to OpenSCAD's architecture.
function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
echo( rect(10,10).area()); // 100
So in this example, the area function is simply running on the w and h parameters to rect? That means it's the same as object(w=w,h=h,area=w*h), right? I guess the point is that the function could do something more complicated with w and h that involves a new parameter?
Currently the use of function in objects is rather useless since it does not have access to the actual object it came from. Context binding happens during function creating. When making this example document I posted, I realized they were even less useful than I'd hoped. The current planning document https://github.com/openscad/openscad/pull/6022 already discussed a solution: a $this reference to the current object.
So I added $this to a current draft PR. The $this value provides access to the object where the method came from.
Rect = object(
area = function() $this.w, $this.h
);
r = object(Rect, w=10,h=20);
echo(r.area()); // 200
Since putting $this in front of every member is annoying, I also proposed adding the members of $this to the current context, before the parameters. This then allows:
Rect = object(
new = function(w=0,h=0) /*validate*/ object($this, w=w, h=h),
area = function() w * h,
volume = function(z) area() * z
);
r = Rect.new( w=10, h=20);
echo(r.area(), r.volume(10)); // 200, 2000
echo(object(r,w=20).area()); // 400
However, this is a draft PR I posted yesterday and we're in discussion.
https://github.com/openscad/openscad/pull/6022
Feedback appreciated!
Peter
On Mon, Jul 14, 2025 at 8:34 AM Peter Kriens via Discuss <discuss@lists.openscad.org mailto:discuss@lists.openscad.org> wrote:
I am working on an example in the build source code tree. I can share the current incarnation. Feel free to comment, ask questions so I can elucidate them, or provide suggestions.
//
// examples with objects.
//
// Objects are immutable. Once an object is created, its values
// can not be changed.
//
// Construct a simple object
//
rectangle = object( w = 100, h= 20 );
echo(rectangle); // { w = 100; h = 20; }
//
// Access is via identifier
//
echo( rectangle.w, rectangle.h ); // 100, 20
//
// Or access is via string key
//
echo( rectangle["w"], rectangle["h"] ); // 100, 20
//
// You can test if a key is present
//
echo( has_key(rectangle,"w"), has_key(rectangle,"y")); // true, false
//
// You can use an object as a list of keys, where keys
// are always strings. For example, you can use them include
// in comprehension
//
values = [ for (k = rectangle) rectangle[k] ];
echo( values ); // [100, 20]
//
// To test if a parameter is an object, there is_bool
// an is_object function:
//
echo( is_object( rectangle )); // true
echo( is_object( [] )); // false
//
// You can use any type as value, key is
// always a string.
echo( object( name = "OpenSCAD.object", array=[1,2], bool=false) );
// { name = "OpenSCAD.object"; array = [1, 2]; bool = false; }
//
// Create a new object based on another object
//
volume = object( rectangle, d=10);
echo(volume); // { w = 100; h = 20; d = 10 }
//
// If you replace a field, it will take its original
// position
//
echo( object( volume, w=10) ); // { w = 10; h = 20; d = 10 }
//
// You can copy from multiple objects. This will
// be assigned in order, later objects override the early ones
//
echo( object(rectangle, volume) ); // { w = 100; h = 20; d = 10; }
//
// Keys can also be created dynamically. For this reason
// the object() function accepts a list with edit instructions.
// An element in this list is either ["k"] for a delete
// or ["k",v] for a new/override key.
//
echo( object( rectangle, [ ["w"], ["h"]] )); // {}
echo( object( [ ["w",10], ["h",10]] )); // { w = 10; h = 10; }
echo( object( rectangle, [ ["z",20]])); // { w = 100; h = 20; z = 20; }
//
// copy, deletes and set can be combined in one call.
//
echo( object( rectangle, [ ["z",20], ["w"]], h=10)); // { h = 10; z = 20; }
//
// This works for large number of calculated entries
//
entries = [for ( i = [1:10000] ) [ str("_",floor(i)), floor(i) ] ];
large = object( entries );
echo( large._3012 );
//
// Functions. You can store functions in objects. However,
// the function can not have access to the object's fields
// due to OpenSCAD's architecture. To mimic object oriented
// behavior, often a function that acts as context is
// useful.
//
function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
echo( rect(10,10).area()); // 100
On 14 Jul 2025, at 13:55, Jon Bondy via Discuss <discuss@lists.openscad.org mailto:discuss@lists.openscad.org> wrote:
I would welcome a few simple examples, to get my feet wet. I used Pascal for decades, so I am, trying to map this new feature to what I am familiar with.
What I see looks like a table with named parameters for each row. I have used a similar technique using plain OpenSCAD for many years. I simply create a series of named vectors as a dictionary, select a specific vector at run-time, and then transfer the vector elements into local variables.
Jon
On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote:
Here's a program that I threw together that exercises the new object features.
It provides a framework for doing a general animation - at this time, do this, at that time, do that. For an example of doing that without a framework like this, look at https://openscad.org/advent-calendar-2023/ at day 24.
Remember that this requires 2025.07.11. Zoom as desired.
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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Has anybody been playing with the new object() function? Did anybody
take a look at my animation demo?
On 7/13/2025 3:44 PM, Jordan Brown via Discuss wrote:
Here's a program that I threw together that exercises the new object
features.
It provides a framework for doing a general animation - at this time,
do this, at that time, do that. For an example of doing that without
a framework like this, look at
https://openscad.org/advent-calendar-2023/ at day 24.
Remember that this requires 2025.07.11. Zoom as desired.
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use it yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss discuss@lists.openscad.org wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
It is a feature that I have looked forward to almost ever since I started using OpenSCAD (which I did when I first started doing 3D printing). One thing that I (and I am guessing many others) will need to do as well is figure out how to as well is convert & modify my existing projects & libraries. This will definitely be time consuming, and I have multiple libraries that I use in almost all of my projects. I am trying to figure out the best way to do this, since it will require either making a whole new version of the library (making a version of mylibrary.scad called mylibrary_obj.scad) for future use or updating every project in which I have used the library (which has human error and missing instance written all over it). Don't get me wrong, this is by no means a complaint, everything comes with a price, and this is a price I think is worth paying. I am also going to mention (although it probably can't be done until this is out of experimental stage) that I often use the Visual Studio Code extension for editing my projects, which will need updated (although that is obviously more a topic for their site), so if anybody has any association with working on that, I would suggest working on updating that (and the same probably applies to any other 3rd party editors) ASAP. So once again, thanks and I look forward to this feature, and hopefully everyone else does as well!
Nathan Sokalski
njsokalski@hotmail.commailto:njsokalski@hotmail.com
From: Peter Kriens via Discuss discuss@lists.openscad.org
Sent: Saturday, July 26, 2025 10:54 AM
To: OpenSCAD general discussion Mailing-list discuss@lists.openscad.org
Cc: Peter Kriens peter.kriens@aqute.biz
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object() function
I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use it yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss discuss@lists.openscad.org wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
Hi Nathan,
Just a heads up. I am trying to get an additional feature in so that function objects can act as "methods". This will make it easy to add functions to your objects that will be bound to their 'current' object and not the original object.
Fixed binding to the original object can be very confusing. Since OpenSCAD has no mutability, you always need to make copies. However, if you'd copy the function object they remain bound to the original data.
a_prism = object( size=[10,20], size2=5, h=10, shift=[4,0],
function slice(begin=0,end=h) { ... }
);
You can now use a_prism.slice(2,8) but if you make a copy:
another_prism = object( a_prism, h=20)
The function another_prism.slice(2,8) will use the values of a_prism sadly.
Referencing the current object is imho a necessary feature to make objects really shine in libraries. The alternative, writing functions that take a data-only object works of course. However, this has the disadvantage that these functions are in the global shared namespace.
The advantage of functions in objects (aka methods) is that you can use nice short and simple names:
prism_slice( a_prism, begin=5, end=8);
Versus
a_prism.slice(begin=4, end=15);
So I'd wait a bit before you convert any libraries if you think this is interesting.
It might be nice if we could develop common conventions for this "object oriented" use of objects in OpenSCAD so don't hesitate to discuss issues and choices you encounter here.
Peter
On 26 Jul 2025, at 17:55, Nathan Sokalski via Discuss discuss@lists.openscad.org wrote:
It is a feature that I have looked forward to almost ever since I started using OpenSCAD (which I did when I first started doing 3D printing). One thing that I (and I am guessing many others) will need to do as well is figure out how to as well is convert & modify my existing projects & libraries. This will definitely be time consuming, and I have multiple libraries that I use in almost all of my projects. I am trying to figure out the best way to do this, since it will require either making a whole new version of the library (making a version of mylibrary.scad called mylibrary_obj.scad) for future use or updating every project in which I have used the library (which has human error and missing instance written all over it). Don't get me wrong, this is by no means a complaint, everything comes with a price, and this is a price I think is worth paying. I am also going to mention (although it probably can't be done until this is out of experimental stage) that I often use the Visual Studio Code extension for editing my projects, which will need updated (although that is obviously more a topic for their site), so if anybody has any association with working on that, I would suggest working on updating that (and the same probably applies to any other 3rd party editors) ASAP. So once again, thanks and I look forward to this feature, and hopefully everyone else does as well!
Nathan Sokalski
njsokalski@hotmail.com mailto:njsokalski@hotmail.com
From: Peter Kriens via Discuss discuss@lists.openscad.org
Sent: Saturday, July 26, 2025 10:54 AM
To: OpenSCAD general discussion Mailing-list discuss@lists.openscad.org
Cc: Peter Kriens peter.kriens@aqute.biz
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object() function
I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use it yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss discuss@lists.openscad.org wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org mailto:discuss-leave@lists.openscad.org
This feature is something I’ve been waiting for and even if Peter doesn’t
contrive a way to make methods it will still make a big difference. But
BOSL2 supports the stable openscad with just a few very localized
exceptions for textmetrics so I have not actually tried the new feature
yet.
Also as someone else noted the task of rewriting to use the new feature is
a big one and not backwards compatible (except in the case of changes that
are entirely internal).
On Sun, Jul 27, 2025 at 09:01 Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
Hi Nathan,
Just a heads up. I am trying to get an additional feature in so that
function objects can act as "methods". This will make it easy to add
functions to your objects that will be bound to their 'current' object and
not the original object.
Fixed binding to the original object can be very confusing. Since OpenSCAD
has no mutability, you always need to make copies. However, if you'd copy
the function object they remain bound to the original data.
a_prism = object( size=[10,20], size2=5, h=10, shift=[4,0],
function slice(begin=0,end=h) { ... }
);
You can now use a_prism.slice(2,8) but if you make a copy:
another_prism = object( a_prism, h=20)
The function another_prism.slice(2,8) will use the values of a_prism
sadly.
Referencing the current object is imho a necessary feature to make objects
really shine in libraries. The alternative, writing functions that take a
data-only object works of course. However, this has the disadvantage that
these functions are in the global shared namespace.
The advantage of functions in objects (aka methods) is that you can use
nice short and simple names:
prism_slice( a_prism, begin=5, end=8);
Versus
a_prism.slice(begin=4, end=15);
So I'd wait a bit before you convert any libraries if you think this is
interesting.
It might be nice if we could develop common conventions for this "object
oriented" use of objects in OpenSCAD so don't hesitate to discuss issues
and choices you encounter here.
Peter
On 26 Jul 2025, at 17:55, Nathan Sokalski via Discuss <
discuss@lists.openscad.org> wrote:
It is a feature that I have looked forward to almost ever since I started
using OpenSCAD (which I did when I first started doing 3D printing). One
thing that I (and I am guessing many others) will need to do as well is
figure out how to as well is convert & modify my existing projects &
libraries. This will definitely be time consuming, and I have multiple
libraries that I use in almost all of my projects. I am trying to figure
out the best way to do this, since it will require either making a whole
new version of the library (making a version of mylibrary.scad called
mylibrary_obj.scad) for future use or updating every project in which I
have used the library (which has human error and missing instance written
all over it). Don't get me wrong, this is by no means a complaint,
everything comes with a price, and this is a price I think is worth paying.
I am also going to mention (although it probably can't be done until this
is out of experimental stage) that I often use the Visual Studio Code
extension for editing my projects, which will need updated (although that
is obviously more a topic for their site), so if anybody has any
association with working on that, I would suggest working on updating that
(and the same probably applies to any other 3rd party editors) ASAP. So
once again, thanks and I look forward to this feature, and hopefully
everyone else does as well!
From: Peter Kriens via Discuss discuss@lists.openscad.org
Sent: Saturday, July 26, 2025 10:54 AM
To: OpenSCAD general discussion Mailing-list <discuss@lists.openscad.org
Cc: Peter Kriens peter.kriens@aqute.biz
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object() function
I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use it
yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss <
discuss@lists.openscad.org> wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org
OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org
Yes, rewriting something like BOSL2 is a huge task. I’ve been thinking how
we could simplify this task. After all, inside BOSL2 you do use objects but
you map them to arrays and indexes. I think I see possibilities to easily
map them from an array to an object and vice versa of we have some layout
description of the array. I’ll be trying to come up with some ideas this
week.
Actually, BOSL2 is my primary motivation for this work. :-) I can’t live
without the attachable but nor can I live without the object abstraction.
Life puts strange challenges on our path. 😂
Peter
On Sun 27 Jul 2025 at 20:37, Adrian Mariano via Discuss <
discuss@lists.openscad.org> wrote:
This feature is something I’ve been waiting for and even if Peter doesn’t
contrive a way to make methods it will still make a big difference. But
BOSL2 supports the stable openscad with just a few very localized
exceptions for textmetrics so I have not actually tried the new feature
yet.
Also as someone else noted the task of rewriting to use the new feature is
a big one and not backwards compatible (except in the case of changes that
are entirely internal).
On Sun, Jul 27, 2025 at 09:01 Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
Hi Nathan,
Just a heads up. I am trying to get an additional feature in so that
function objects can act as "methods". This will make it easy to add
functions to your objects that will be bound to their 'current' object and
not the original object.
Fixed binding to the original object can be very confusing. Since
OpenSCAD has no mutability, you always need to make copies. However, if
you'd copy the function object they remain bound to the original data.
a_prism = object( size=[10,20], size2=5, h=10, shift=[4,0],
function slice(begin=0,end=h) { ... }
);
You can now use a_prism.slice(2,8) but if you make a copy:
another_prism = object( a_prism, h=20)
The function another_prism.slice(2,8) will use the values of a_prism
sadly.
Referencing the current object is imho a necessary feature to make
objects really shine in libraries. The alternative, writing functions that
take a data-only object works of course. However, this has the disadvantage
that these functions are in the global shared namespace.
The advantage of functions in objects (aka methods) is that you can use
nice short and simple names:
prism_slice( a_prism, begin=5, end=8);
Versus
a_prism.slice(begin=4, end=15);
So I'd wait a bit before you convert any libraries if you think this is
interesting.
It might be nice if we could develop common conventions for this "object
oriented" use of objects in OpenSCAD so don't hesitate to discuss issues
and choices you encounter here.
Peter
On 26 Jul 2025, at 17:55, Nathan Sokalski via Discuss <
discuss@lists.openscad.org> wrote:
It is a feature that I have looked forward to almost ever since I started
using OpenSCAD (which I did when I first started doing 3D printing). One
thing that I (and I am guessing many others) will need to do as well is
figure out how to as well is convert & modify my existing projects &
libraries. This will definitely be time consuming, and I have multiple
libraries that I use in almost all of my projects. I am trying to figure
out the best way to do this, since it will require either making a whole
new version of the library (making a version of mylibrary.scad called
mylibrary_obj.scad) for future use or updating every project in which I
have used the library (which has human error and missing instance written
all over it). Don't get me wrong, this is by no means a complaint,
everything comes with a price, and this is a price I think is worth paying.
I am also going to mention (although it probably can't be done until this
is out of experimental stage) that I often use the Visual Studio Code
extension for editing my projects, which will need updated (although that
is obviously more a topic for their site), so if anybody has any
association with working on that, I would suggest working on updating that
(and the same probably applies to any other 3rd party editors) ASAP. So
once again, thanks and I look forward to this feature, and hopefully
everyone else does as well!
From: Peter Kriens via Discuss discuss@lists.openscad.org
Sent: Saturday, July 26, 2025 10:54 AM
To: OpenSCAD general discussion Mailing-list <
discuss@lists.openscad.org>
Cc: Peter Kriens peter.kriens@aqute.biz
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object()
function
I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use it
yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss <
discuss@lists.openscad.org> wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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It seems like automatic conversion of BOSL2 (or existing code generally) to
objects would be pretty difficult to do. Some very restricted automatic
conversion would be possible, such as looking at a data structure that is
currently an array and replacing foo[number] with foo.<name> for some
appropriate name. But things like changing all VNF references to objects
would be harder to do. And changing functions that currently return
arbitrary arrays to objects is also going to be difficult to do in an
automated way. Replacing struct() invocations may work for many things,
but I think it won't work for screws.scad because not all keys are text.
And I think for arg processing I also wanted the ability to create a new
structure where it is impossible to add fields, only change existing
fields. I don't think this exists, so probably some extra logic would be
needed.
On Sun, Jul 27, 2025 at 3:04 PM Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
Yes, rewriting something like BOSL2 is a huge task. I’ve been thinking how
we could simplify this task. After all, inside BOSL2 you do use objects but
you map them to arrays and indexes. I think I see possibilities to easily
map them from an array to an object and vice versa of we have some layout
description of the array. I’ll be trying to come up with some ideas this
week.
Actually, BOSL2 is my primary motivation for this work. :-) I can’t live
without the attachable but nor can I live without the object abstraction.
Life puts strange challenges on our path. 😂
Peter
On Sun 27 Jul 2025 at 20:37, Adrian Mariano via Discuss <
discuss@lists.openscad.org> wrote:
This feature is something I’ve been waiting for and even if Peter doesn’t
contrive a way to make methods it will still make a big difference. But
BOSL2 supports the stable openscad with just a few very localized
exceptions for textmetrics so I have not actually tried the new feature
yet.
Also as someone else noted the task of rewriting to use the new feature
is a big one and not backwards compatible (except in the case of changes
that are entirely internal).
On Sun, Jul 27, 2025 at 09:01 Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
Hi Nathan,
Just a heads up. I am trying to get an additional feature in so that
function objects can act as "methods". This will make it easy to add
functions to your objects that will be bound to their 'current' object and
not the original object.
Fixed binding to the original object can be very confusing. Since
OpenSCAD has no mutability, you always need to make copies. However, if
you'd copy the function object they remain bound to the original data.
a_prism = object( size=[10,20], size2=5, h=10, shift=[4,0],
function slice(begin=0,end=h) { ... }
);
You can now use a_prism.slice(2,8) but if you make a copy:
another_prism = object( a_prism, h=20)
The function another_prism.slice(2,8) will use the values of a_prism
sadly.
Referencing the current object is imho a necessary feature to make
objects really shine in libraries. The alternative, writing functions that
take a data-only object works of course. However, this has the disadvantage
that these functions are in the global shared namespace.
The advantage of functions in objects (aka methods) is that you can use
nice short and simple names:
prism_slice( a_prism, begin=5, end=8);
Versus
a_prism.slice(begin=4, end=15);
So I'd wait a bit before you convert any libraries if you think this is
interesting.
It might be nice if we could develop common conventions for this "object
oriented" use of objects in OpenSCAD so don't hesitate to discuss issues
and choices you encounter here.
Peter
On 26 Jul 2025, at 17:55, Nathan Sokalski via Discuss <
discuss@lists.openscad.org> wrote:
It is a feature that I have looked forward to almost ever since I
started using OpenSCAD (which I did when I first started doing 3D
printing). One thing that I (and I am guessing many others) will need to do
as well is figure out how to as well is convert & modify my existing
projects & libraries. This will definitely be time consuming, and I have
multiple libraries that I use in almost all of my projects. I am trying to
figure out the best way to do this, since it will require either making a
whole new version of the library (making a version of mylibrary.scad called
mylibrary_obj.scad) for future use or updating every project in which I
have used the library (which has human error and missing instance written
all over it). Don't get me wrong, this is by no means a complaint,
everything comes with a price, and this is a price I think is worth paying.
I am also going to mention (although it probably can't be done until this
is out of experimental stage) that I often use the Visual Studio Code
extension for editing my projects, which will need updated (although that
is obviously more a topic for their site), so if anybody has any
association with working on that, I would suggest working on updating that
(and the same probably applies to any other 3rd party editors) ASAP. So
once again, thanks and I look forward to this feature, and hopefully
everyone else does as well!
From: Peter Kriens via Discuss discuss@lists.openscad.org
Sent: Saturday, July 26, 2025 10:54 AM
To: OpenSCAD general discussion Mailing-list <
discuss@lists.openscad.org>
Cc: Peter Kriens peter.kriens@aqute.biz
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object()
function
I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use
it yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss <
discuss@lists.openscad.org> wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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A feature that occurred to me that I believe would make backwards compatibility (at least temporarily) easier is to have a "default" property. Normally, properties are accessed using obj.prop or obj["prop"], but having a default property would allow you to access the first property using just obj. By first, I simply mean the first name/value passed to the object() function. For example, if the following object was created:
myobj=object(prop1=value1,prop2=value2,prop3=value3);
The following would all return value1:
echo(myobj.prop1);
echo(myobj["prop1"]);
echo(myobj); //This would return value1 because value1 is the first value that was assigned by the object() function
Another possible idea would be to have a "reserved" property name ("Default", "default", "_", " ") which when assigned a value would be the default value. I think the option of having a default value would simplify the converting of existing libraries because a common technique for returning multiple values from a single function was returning an array, so if the array was assigned to the default value instances of the function would not be broken. Even though this would not replace the need to update a large amount of code, it would allow you to update a function without breaking as much code. Once again, thank you, and I very much look forward to this feature!
Nathan Sokalski
njsokalski@hotmail.commailto:njsokalski@hotmail.com
From: Adrian Mariano via Discuss discuss@lists.openscad.org
Sent: Sunday, July 27, 2025 11:41 PM
To: OpenSCAD general discussion Mailing-list discuss@lists.openscad.org
Cc: Adrian Mariano avm4@cornell.edu
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object() function
It seems like automatic conversion of BOSL2 (or existing code generally) to objects would be pretty difficult to do. Some very restricted automatic conversion would be possible, such as looking at a data structure that is currently an array and replacing foo[number] with foo.<name> for some appropriate name. But things like changing all VNF references to objects would be harder to do. And changing functions that currently return arbitrary arrays to objects is also going to be difficult to do in an automated way. Replacing struct() invocations may work for many things, but I think it won't work for screws.scad because not all keys are text. And I think for arg processing I also wanted the ability to create a new structure where it is impossible to add fields, only change existing fields. I don't think this exists, so probably some extra logic would be needed.
On Sun, Jul 27, 2025 at 3:04 PM Peter Kriens via Discuss <discuss@lists.openscad.orgmailto:discuss@lists.openscad.org> wrote:
Yes, rewriting something like BOSL2 is a huge task. I’ve been thinking how we could simplify this task. After all, inside BOSL2 you do use objects but you map them to arrays and indexes. I think I see possibilities to easily map them from an array to an object and vice versa of we have some layout description of the array. I’ll be trying to come up with some ideas this week.
Actually, BOSL2 is my primary motivation for this work. :-) I can’t live without the attachable but nor can I live without the object abstraction. Life puts strange challenges on our path. 😂
Peter
On Sun 27 Jul 2025 at 20:37, Adrian Mariano via Discuss <discuss@lists.openscad.orgmailto:discuss@lists.openscad.org> wrote:
This feature is something I’ve been waiting for and even if Peter doesn’t contrive a way to make methods it will still make a big difference. But BOSL2 supports the stable openscad with just a few very localized exceptions for textmetrics so I have not actually tried the new feature yet.
Also as someone else noted the task of rewriting to use the new feature is a big one and not backwards compatible (except in the case of changes that are entirely internal).
On Sun, Jul 27, 2025 at 09:01 Peter Kriens via Discuss <discuss@lists.openscad.orgmailto:discuss@lists.openscad.org> wrote:
Hi Nathan,
Just a heads up. I am trying to get an additional feature in so that function objects can act as "methods". This will make it easy to add functions to your objects that will be bound to their 'current' object and not the original object.
Fixed binding to the original object can be very confusing. Since OpenSCAD has no mutability, you always need to make copies. However, if you'd copy the function object they remain bound to the original data.
a_prism = object( size=[10,20], size2=5, h=10, shift=[4,0],
function slice(begin=0,end=h) { ... }
);
You can now use a_prism.slice(2,8) but if you make a copy:
another_prism = object( a_prism, h=20)
The function another_prism.slice(2,8) will use the values of a_prism sadly.
Referencing the current object is imho a necessary feature to make objects really shine in libraries. The alternative, writing functions that take a data-only object works of course. However, this has the disadvantage that these functions are in the global shared namespace.
The advantage of functions in objects (aka methods) is that you can use nice short and simple names:
prism_slice( a_prism, begin=5, end=8);
Versus
a_prism.slice(begin=4, end=15);
So I'd wait a bit before you convert any libraries if you think this is interesting.
It might be nice if we could develop common conventions for this "object oriented" use of objects in OpenSCAD so don't hesitate to discuss issues and choices you encounter here.
Peter
On 26 Jul 2025, at 17:55, Nathan Sokalski via Discuss <discuss@lists.openscad.orgmailto:discuss@lists.openscad.org> wrote:
It is a feature that I have looked forward to almost ever since I started using OpenSCAD (which I did when I first started doing 3D printing). One thing that I (and I am guessing many others) will need to do as well is figure out how to as well is convert & modify my existing projects & libraries. This will definitely be time consuming, and I have multiple libraries that I use in almost all of my projects. I am trying to figure out the best way to do this, since it will require either making a whole new version of the library (making a version of mylibrary.scad called mylibrary_obj.scad) for future use or updating every project in which I have used the library (which has human error and missing instance written all over it). Don't get me wrong, this is by no means a complaint, everything comes with a price, and this is a price I think is worth paying. I am also going to mention (although it probably can't be done until this is out of experimental stage) that I often use the Visual Studio Code extension for editing my projects, which will need updated (although that is obviously more a topic for their site), so if anybody has any association with working on that, I would suggest working on updating that (and the same probably applies to any other 3rd party editors) ASAP. So once again, thanks and I look forward to this feature, and hopefully everyone else does as well!
Nathan Sokalski
njsokalski@hotmail.commailto:njsokalski@hotmail.com
From: Peter Kriens via Discuss <discuss@lists.openscad.orgmailto:discuss@lists.openscad.org>
Sent: Saturday, July 26, 2025 10:54 AM
To: OpenSCAD general discussion Mailing-list <discuss@lists.openscad.orgmailto:discuss@lists.openscad.org>
Cc: Peter Kriens <peter.kriens@aqute.bizmailto:peter.kriens@aqute.biz>
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object() function
I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use it yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss <discuss@lists.openscad.orgmailto:discuss@lists.openscad.org> wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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I think having objects return a default like that sounds like a hack that
would clutter the api without having a legitimate long term use.
The way to address the type of compatibility you’re talking about is to
freeze a version of the library that returns arrays that old code can
continue to use and then write a new non compatible version.
On Mon, Jul 28, 2025 at 14:34 Nathan Sokalski via Discuss <
discuss@lists.openscad.org> wrote:
A feature that occurred to me that I believe would make backwards
compatibility (at least temporarily) easier is to have a "default"
property. Normally, properties are accessed using obj.prop or obj["prop"],
but having a default property would allow you to access the first property
using just obj. By first, I simply mean the first name/value passed to the
object() function. For example, if the following object was created:
myobj=object(prop1=value1,prop2=value2,prop3=value3);
The following would all return value1:
echo(myobj.prop1);
echo(myobj["prop1"]);
echo(myobj); //This would return value1 because value1 is the first value
that was assigned by the object() function
Another possible idea would be to have a "reserved" property name
("Default", "default", "_", " ") which when assigned a value would be the
default value. I think the option of having a default value would simplify
the converting of existing libraries because a common technique for
returning multiple values from a single function was returning an array, so
if the array was assigned to the default value instances of the function
would not be broken. Even though this would not replace the need to update
a large amount of code, it would allow you to update a function without
breaking as much code. Once again, thank you, and I very much look forward
to this feature!
From: Adrian Mariano via Discuss discuss@lists.openscad.org
Sent: Sunday, July 27, 2025 11:41 PM
To: OpenSCAD general discussion Mailing-list <discuss@lists.openscad.org
Cc: Adrian Mariano avm4@cornell.edu
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object() function
It seems like automatic conversion of BOSL2 (or existing code generally)
to objects would be pretty difficult to do. Some very restricted automatic
conversion would be possible, such as looking at a data structure that is
currently an array and replacing foo[number] with foo.<name> for some
appropriate name. But things like changing all VNF references to objects
would be harder to do. And changing functions that currently return
arbitrary arrays to objects is also going to be difficult to do in an
automated way. Replacing struct() invocations may work for many things,
but I think it won't work for screws.scad because not all keys are text.
And I think for arg processing I also wanted the ability to create a new
structure where it is impossible to add fields, only change existing
fields. I don't think this exists, so probably some extra logic would be
needed.
On Sun, Jul 27, 2025 at 3:04 PM Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
Yes, rewriting something like BOSL2 is a huge task. I’ve been thinking how
we could simplify this task. After all, inside BOSL2 you do use objects but
you map them to arrays and indexes. I think I see possibilities to easily
map them from an array to an object and vice versa of we have some layout
description of the array. I’ll be trying to come up with some ideas this
week.
Actually, BOSL2 is my primary motivation for this work. :-) I can’t live
without the attachable but nor can I live without the object abstraction.
Life puts strange challenges on our path. 😂
Peter
On Sun 27 Jul 2025 at 20:37, Adrian Mariano via Discuss <
discuss@lists.openscad.org> wrote:
This feature is something I’ve been waiting for and even if Peter doesn’t
contrive a way to make methods it will still make a big difference. But
BOSL2 supports the stable openscad with just a few very localized
exceptions for textmetrics so I have not actually tried the new feature
yet.
Also as someone else noted the task of rewriting to use the new feature is
a big one and not backwards compatible (except in the case of changes that
are entirely internal).
On Sun, Jul 27, 2025 at 09:01 Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
Hi Nathan,
Just a heads up. I am trying to get an additional feature in so that
function objects can act as "methods". This will make it easy to add
functions to your objects that will be bound to their 'current' object and
not the original object.
Fixed binding to the original object can be very confusing. Since OpenSCAD
has no mutability, you always need to make copies. However, if you'd copy
the function object they remain bound to the original data.
a_prism = object( size=[10,20], size2=5, h=10, shift=[4,0],
function slice(begin=0,end=h) { ... }
);
You can now use a_prism.slice(2,8) but if you make a copy:
another_prism = object( a_prism, h=20)
The function another_prism.slice(2,8) will use the values of a_prism
sadly.
Referencing the current object is imho a necessary feature to make objects
really shine in libraries. The alternative, writing functions that take a
data-only object works of course. However, this has the disadvantage that
these functions are in the global shared namespace.
The advantage of functions in objects (aka methods) is that you can use
nice short and simple names:
prism_slice( a_prism, begin=5, end=8);
Versus
a_prism.slice(begin=4, end=15);
So I'd wait a bit before you convert any libraries if you think this is
interesting.
It might be nice if we could develop common conventions for this "object
oriented" use of objects in OpenSCAD so don't hesitate to discuss issues
and choices you encounter here.
Peter
On 26 Jul 2025, at 17:55, Nathan Sokalski via Discuss <
discuss@lists.openscad.org> wrote:
It is a feature that I have looked forward to almost ever since I started
using OpenSCAD (which I did when I first started doing 3D printing). One
thing that I (and I am guessing many others) will need to do as well is
figure out how to as well is convert & modify my existing projects &
libraries. This will definitely be time consuming, and I have multiple
libraries that I use in almost all of my projects. I am trying to figure
out the best way to do this, since it will require either making a whole
new version of the library (making a version of mylibrary.scad called
mylibrary_obj.scad) for future use or updating every project in which I
have used the library (which has human error and missing instance written
all over it). Don't get me wrong, this is by no means a complaint,
everything comes with a price, and this is a price I think is worth paying.
I am also going to mention (although it probably can't be done until this
is out of experimental stage) that I often use the Visual Studio Code
extension for editing my projects, which will need updated (although that
is obviously more a topic for their site), so if anybody has any
association with working on that, I would suggest working on updating that
(and the same probably applies to any other 3rd party editors) ASAP. So
once again, thanks and I look forward to this feature, and hopefully
everyone else does as well!
From: Peter Kriens via Discuss discuss@lists.openscad.org
Sent: Saturday, July 26, 2025 10:54 AM
To: OpenSCAD general discussion Mailing-list <discuss@lists.openscad.org
Cc: Peter Kriens peter.kriens@aqute.biz
Subject: [OpenSCAD] Re: New feature in 2025.07.11: the object() function
I somehow missed it, nice :-)
It is a wonderful new function. It is a pity that libraries cannot use it
yet because it is experimental.
Peter
On 26 Jul 2025, at 08:28, Jordan Brown via Discuss <
discuss@lists.openscad.org> wrote:
// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];
// Demonstration animation. Use FPS=10 and steps=100.
// Zoom as desired.
// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry. The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ),
object(t=2.5, arm1=-30 ),
object(t=3, arm1=50, says1="Hey, George!" ),
object(t=3.5, arm1=-30 ),
object(t=5, says1="" ),
object(t=5.5, arm2=-30, ),
object(t=6, arm2=50, says2="Hey, Fred!" ),
object(t=6.5, arm2=-30 ),
object(t=7, says2="" ),
object(t=12, pos1=[-5,0,0], pos2=[5,0] ),
object(t=13, says1="Can I go past?" ),
object(t=14, says1="" ),
object(t=15, says2="Sorry, no." ),
object(t=16, says2="" ),
object(t=17, says1="I hate living on a number line!" ),
object(t=19, says1="" ),
object(t=19.5, says2="Me too!" ),
object(t=20.5, says2="" ),
object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ),
];
// Now, create the current frame of the animation.
// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment. There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}
// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}
// The rest is generic support for using a timeline like that.
// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];
// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;
// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));
// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];
// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);
// lookup() on steroids. Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");
// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));
//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));
// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];
// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list. Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);
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On 7/28/2025 12:26 PM, Adrian Mariano via Discuss wrote:
I think having objects return a default like that sounds like a hack
that would clutter the api without having a legitimate long term use.
I don't think it's even possible. When you say "myobj" does that mean
"give me the object", or does it mean "give me the first member of the
object"? It can only mean one of those things, and it pretty much has
to mean 'give me the object".
Jordan,
You say
Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object.
Why not formalise that order? Because people ARE going to rely on it.
Does len() work for objects?
From: Jordan Brown via Discuss [mailto:discuss@lists.openscad.org]
Sent: Monday, July 14, 2025 8:20 AM
To: OpenSCAD
Cc: Jordan Brown
Subject: [OpenSCAD] New feature in 2025.07.11: the object() function
Quick summary:
2025.07.11 adds the the object() function, which creates an object (in the style returned by textmetrics(), fontmetrics(), and import() of a JSON file).
It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings.
There are three forms for an argument:
name=value - sets that name (a constant identifier) to that value.
A vector with a list of [name, value] vectors, or [name] to remove a member, where the names can be any string expression.
An object has its members copied.
There is a new function has_key(obj, name) that returns true if the object contains the named key.
These functions are currently experimental and so must be enabled before you can use them.
Overview:
An "object" is a collection of names and associated values. In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of),
This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present. These are mostly-normal functions; there is no new syntax introduced.
Background:
OpenSCAD has had an internal implementation of objects for several years, added to support the textmetrics() and fontmetrics() functions, and later import() of a JSON file. This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries. It does not include a mechanism for the user's program to create an object.
Given an object o, the current operations are:
Details:
The object() function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings. There are three variations of arguments; they can be mixed in any way.
A named parameter name=value
Sets the specified name to the specified value. As with all named arguments to functions, the name must be an identifier.
a vector [ v1, v2, ... ]
v1, v2, ... are each two- or one-element vectors
[name, value]
Sets the specified name to the specified value. The name can be any string expression.
[name]
Removes the specified name from the object being accumulated. (Note that this is subtly different from setting it to undefined, in that it will not be reported for has_key() or when walking the names of the object.)
an object o
An object has each of its members copied into the new object.
The values contained in an object can (of course) be of any data type: numbers, strings, vectors, function references, objects, et cetera.
There is also a new function has_key(o, name) that returns true if the object has a member with the specified name.
Examples:
Future Directions and Related Projects:
This is the second phase (after the textmetrics() work) of a longer-term plan to introduce "object" features into OpenSCAD.
Object literals, object comprehension: OEP8a https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is equivalent to object(a=1, b=2). Changes echo() and str() to represent objects using this syntax.
OEP8 https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further adds geometry as data and module references.
No formal proposals:
Methods: If a function reference comes from an object or a vector, it should see a special variable $this that refers to the containing object or vector. Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based https://en.wikipedia.org/wiki/Prototype-based_programming OO.
Variable parameter lists: a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments).
Spread syntax: a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments.
Sets: Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it.
Questions:
What should these things be called?
They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures.
Are they really "objects", when they don't have OO features? See Future Directions about methods.
In OpenSCAD, doesn't "object" already mean a geometric figure?
Credits / History:
On 7 Aug 2025, at 11:23, Michael Marx (spintel) via Discuss discuss@lists.openscad.org wrote:
Jordan,
You say
Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object.
Why not formalise that order? Because people ARE going to rely on it.
I agree. These ordering issues are very important, especially if you want to have repeatable builds.
Peter
Does len() work for objects?
From: Jordan Brown via Discuss [mailto:discuss@lists.openscad.org]
Sent: Monday, July 14, 2025 8:20 AM
To: OpenSCAD
Cc: Jordan Brown
Subject: [OpenSCAD] New feature in 2025.07.11: the object() function
Quick summary:
2025.07.11 adds the the object() function, which creates an object (in the style returned by textmetrics(), fontmetrics(), and import() of a JSON file).
It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings.
There are three forms for an argument:
name=value - sets that name (a constant identifier) to that value.
A vector with a list of [name, value] vectors, or [name] to remove a member, where the names can be any string expression.
An object has its members copied.
There is a new function has_key(obj, name) that returns true if the object contains the named key.
These functions are currently experimental and so must be enabled before you can use them.
Overview:
An "object" is a collection of names and associated values. In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of),
This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present. These are mostly-normal functions; there is no new syntax introduced.
Background:
OpenSCAD has had an internal implementation of objects for several years, added to support the textmetrics() and fontmetrics() functions, and later import() of a JSON file. This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries. It does not include a mechanism for the user's program to create an object.
Given an object o, the current operations are:
o.name yields the value of the name member, where name must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore). This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers. An undefined name is not an error; it yields undefined.
o[name] also yields the value of the name member, but name can be an any string expression. This syntax is a bit more awkward than the o.name syntax, but allows for dynamically-created names and for names that are not suitable as identifiers. Again, and undefined name yields undefined.
for (name = o) ... is the object equivalent of the vector for(...). It walks the object, setting name to each member name in sequence. This mechanism is usable as both a normal statement and as a list comprehension element. Note that it yields only the name; the value is accessible as o[name]. Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object.
is_object(v) returns true if v is an object.
echo(o) and str(o) produce textual representations of objects. (Note: the textual form looks sort of like syntax, but is not legal OpenSCAD syntax. It is likely to change in the future; see Future Directions below.)
Details:
The object() function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings. There are three variations of arguments; they can be mixed in any way.
A named parameter name=value
Sets the specified name to the specified value. As with all named arguments to functions, the name must be an identifier.
a vector [ v1, v2, ... ]
v1, v2, ... are each two- or one-element vectors
[name, value]
Sets the specified name to the specified value. The name can be any string expression.
[name]
Removes the specified name from the object being accumulated. (Note that this is subtly different from setting it to undefined, in that it will not be reported for has_key() or when walking the names of the object.)
an object o
An object has each of its members copied into the new object.
The values contained in an object can (of course) be of any data type: numbers, strings, vectors, function references, objects, et cetera.
There is also a new function has_key(o, name) that returns true if the object has a member with the specified name.
Examples:
Create an object; access its members:
o = object(a=1, b=2);
echo(o.a, o["b"]);
Create an object with varying names, and access them:
names = [ "apple", "banana", "string bean" ];
o = object([ for (name=names) [name, 123] ]);
for (name=names) echo(name, o[name]);
Create an object, then create modified copies of that object:
// Ancient planets
planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, saturn=6);
planets1781 = object(planets, uranus=7); // Uranus discovered
planets1846 = object(planets1781, neptune=8); // Neptune discovered
planets1930 = object(planets1846, pluto=9); // Pluto discovered
planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted
Check whether a member is present:
echo(has_key(planets1846, "neptune")); // true
echo(has_key(planets2006, "pluto")); // false
Future Directions and Related Projects:
This is the second phase (after the textmetrics() work) of a longer-term plan to introduce "object" features into OpenSCAD.
Object literals, object comprehension: OEP8a https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is equivalent to object(a=1, b=2). Changes echo() and str() to represent objects using this syntax.
OEP8 https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further adds geometry as data and module references.
No formal proposals:
Methods: If a function reference comes from an object or a vector, it should see a special variable $this that refers to the containing object or vector. Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OO https://en.wikipedia.org/wiki/Prototype-based_programming.
Variable parameter lists: a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments).
Spread syntax: a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments.
Sets: Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it.
Questions:
What should these things be called?
They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures.
Are they really "objects", when they don't have OO features? See Future Directions about methods.
In OpenSCAD, doesn't "object" already mean a geometric figure?
Credits / History:
I did the original textmetrics() work.
Revar Desmera did the original implementation of object().
Peter Kriens drove this final integration, cleaning up the implementation, fixing a bug, and writing test cases.
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Peter Kriens wrote:
Does len() work for objects?
as it happens i was testing this today as i checked out the len() function .. no indeed ..
len( object(this=”that”) );
gives me
[WARNING: len() parameter could not be converted: argument 0: expected string, found object ({ this = "that"; }) in file ., line 1](1,C:/Program Files/OpenSCAD (Nightly))
ECHO: undef
Workaround: len([for(x=obj)x])
On Aug 7, 2025, at 5:30 PM, vulcan_--- via Discuss discuss@lists.openscad.org wrote:
Peter Kriens wrote:
Does len() work for objects?
as it happens i was testing this today as i checked out the len() function .. no indeed ..
len( object(this=”that”) );
gives me
WARNING: len() parameter could not be converted: argument 0: expected string, found object ({ this = "that"; }) in file ., line 1 x-msg://1/1,C:/Program%20Files/OpenSCAD%20(Nightly)
ECHO: undef
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Revar, Peter,
Revar’s suggestion returning the length of a vector of one object, which
isn’t quite the same thing as the length of the object per se.
I’m not seeing why len should produce a result when applied to an object
but if it does, wouldn’t the simple value
1
be enough?
For comparison, what does len do for any other non-vector, non-string
variable? (I’m away from home so can’t check)
Steve
On Fri, 8 Aug 2025 at 01:47, Revar Desmera via Discuss <
discuss@lists.openscad.org> wrote:
Workaround: len([for(x=obj)x])
On Aug 7, 2025, at 5:30 PM, vulcan_--- via Discuss <
discuss@lists.openscad.org> wrote:
Peter Kriens wrote:
Does len() work for objects?
as it happens i was testing this today as i checked out the len() function
.. no indeed ..
len( object(this=”that”) );
gives me
WARNING: len() parameter could not be converted: argument 0: expected
string, found object ({ this = "that"; }) in file ., line 1
ECHO: undef
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On 8/7/2025 10:47 PM, Revar Desmera via Discuss wrote:
Workaround: len([for(x=obj)x])
Yeah, I thought about that, but if there's a need for a "workaround"
then we should just make it work.
I'm not sure when I'de ever actually check how many keys are in an object, except to see if no keys are in the object, in which case I'd just test for !object.
But I don't see why not to support it.
On Aug 8, 2025, at 12:54 AM, Jordan Brown openscad@jordan.maileater.net wrote:
On 8/7/2025 10:47 PM, Revar Desmera via Discuss wrote:
Workaround: len([for(x=obj)x])
Yeah, I thought about that, but if there's a need for a "workaround" then we should just make it work.
On 8/7/2025 11:33 PM, Steve Lelievre via Discuss wrote:
Revar’s suggestion returning the length of a vector of one object,
which isn’t quite the same thing as the length of the object per se.
First, you need to define the length of an object. Revar's definition,
and the one that I would think of would be "the number of elements in
the object", along the same lines as len(vector). I'm not immediately
coming up with a different definition that would be more useful. (Heck,
I'm not immediately coming up with a different definition that would be
useful at all.)
For comparison, what does len do for any other non-vector, non-string
variable? (I’m away from home so can’t check)
It's an error.
On 8/8/2025 12:58 AM, Revar Desmera via Discuss wrote:
I'm not sure when I'de ever actually check how many keys are in an object, except to see if no keys are in the object, in which case I'd just test for !object.
But I don't see why not to support it.
I'm in pretty much the same boat there, except that it's pretty rare
that I even want to know whether there are no keys.
I created a PR.
https://github.com/openscad/openscad/pull/6080
On 8 Aug 2025, at 09:54, Jordan Brown via Discuss discuss@lists.openscad.org wrote:
On 8/7/2025 10:47 PM, Revar Desmera via Discuss wrote:
Workaround: len([for(x=obj)x])
Yeah, I thought about that, but if there's a need for a "workaround" then we should just make it work.
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To me an object’s key count is conceptually different to length so perhaps
instead of monkeying with the behaviour of len to get the key count, a new
built-in function that returns a vector of the keys. Then we could do
things like
echo(len(keys(myObj));
but also process them sequentially
for(i = keys(myObj)) … something …myObj[i];
Kills two birds with one stone.
Steve
On Fri, 8 Aug 2025 at 04:22, Peter Kriens via Discuss <
discuss@lists.openscad.org> wrote:
I created a PR.
https://github.com/openscad/openscad/pull/6080
On 8 Aug 2025, at 09:54, Jordan Brown via Discuss <
discuss@lists.openscad.org> wrote:
On 8/7/2025 10:47 PM, Revar Desmera via Discuss wrote:
Workaround: len([for(x=obj)x])
Yeah, I thought about that, but if there's a need for a "workaround" then
we should just make it work.
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To unsubscribe send an email to discuss-leave@lists.openscad.org
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To unsubscribe send an email to discuss-leave@lists.openscad.org
On 8/8/2025 2:25 AM, Steve Lelievre via Discuss wrote:
To me an object’s key count is conceptually different to length
I don't entirely disagree, but what else would "length" mean?
a new built-in function that returns a vector of the keys. Then we
could do things like
echo(len(keys(myObj));
but also process them sequentially
for(i = keys(myObj)) … something …myObj[i];
Iteration already works directly; if you say "for (k = myObj)" k is set
to each key in sequence.
Your "keys()" is thus
function keys(obj) = [ for (k = obj) k ];
... but that's not really all that interesting.
That's why len( [ for (k = obj) k ] ) works.
Ah okay,
Thanks for teaching me.
Steve
On Fri, 8 Aug 2025 at 08:15, Jordan Brown openscad@jordan.maileater.net
wrote:
On 8/8/2025 2:25 AM, Steve Lelievre via Discuss wrote:
To me an object’s key count is conceptually different to length
I don't entirely disagree, but what else would "length" mean?
a new built-in function that returns a vector of the keys. Then we could
do things like
echo(len(keys(myObj));
but also process them sequentially
for(i = keys(myObj)) … something …myObj[i];
Iteration already works directly; if you say "for (k = myObj)" k is set to
each key in sequence.
Your "keys()" is thus
function keys(obj) = [ for (k = obj) k ];
... but that's not really all that interesting.
That's why len( [ for (k = obj) k ] ) works.
Steve Lelievre wrote:
To me an object’s key count is conceptually different to length
Len() currently returns the number of characters in a string, and the number of top-level elements of a vector:
v = [ 1,2, [3,4] ];
echo( len( v ) ); // ECHO: 3
built-in function that returns a vector of the keys.
too easy to do
keys = [ for( o=object( this=”that” ) o ) ]
will make a vector of strings, where the strings are the names of the object’s elements in order of creation
echo(len(keys(myObj));
I would like to see a built in member function:
o=object( this=”that” );
k = o.keys();
echo( k ); // ECHO: [“that“]
but then we would also want
ell = o.len()
wouldn’t we?
I would like to see a built in member function:
|o=object( this=”that” );
k = o.keys();
echo( k ); // ECHO: [“that“]|
but then we would also want
|ell = o.len()|
wouldn’t we?
I would be hesitant to put predefined member functions on objects,
because that intrudes on namespace that the user owns.
(And of course we don't have a $this-like mechanism yet, so this is
premature.)