Hi,
Tonight I took the plunge and upgraded to windows 10.
The first thing I ran after upgrading was OpenSCAD as I love it.
I received this message:
"Warning: Missing OpenGL capabilities for OpenCSG - OpenCSG has been
disabled.
It is highly recommended to use OpenSCAD on a system with OpenGL 2.0 or
later.
Your renderer information is as follows:
GLEW version 1.12.0
GDI Generic (Microsoft Corporation)
OpenGL version 1.1.0"
I accepted the warning, but my latest design was a mess - all the
Differences were missing in the preview. But when I F6 rendered it, it all
looked OK.
A bit of research indicates that it is something to do with the graphics
driver - I have an old Intel G45/G43 chip set. Windows tells me that it is
'up to date' and I have checked with Intel downloads, and it appears to be
the latest one.
Has anyone else had problems with OpenSCAD upgrade to windows 10, and any
idea how I fix this?
Thanks.
--
View this message in context: http://forum.openscad.org/Windows-10-and-OpenGL-issue-tp13547.html
Sent from the OpenSCAD mailing list archive at Nabble.com.
Can you do a copy paste of "help/show library" info ?
I assume that your GL_RENDERER_STRING &c should be something like
"Intel(R) G45/G43 Express Chipset", but you are getting stuff like "GDI
GENERIC" which leads me to think that possibly your system is lacking
some support for that video chipset.
Here is a relevant link (i did a google search for "G45 Windows 10")
https://communities.intel.com/thread/78041 which would indicate there
may not be drivers for G45 out for Windows 10.
I would be curious if you are able to run any other 3d programs on your
machine? For example Song Ho Ahn's Framebuffer basic example (fbo.zip)
at http://www.songho.ca/opengl/gl_fbo.html
I have been testing OpenSCAD on Windows 10 in a virtual machine and have
seen some problems with OpenCSG preview mode, the basic no-frills
Microsoft OpenGL32.dll driver lacks support for the basic OpenGL
features that OpenCSG depends on.
Thanks
--
don bright
hmbright@fastmail.fm
On Tue, Aug 18, 2015, at 06:25 PM, topsy31 wrote:
Hi,
Tonight I took the plunge and upgraded to windows 10.
The first thing I ran after upgrading was OpenSCAD as I love it.
I received this message:
"Warning: Missing OpenGL capabilities for OpenCSG - OpenCSG has been
disabled.
It is highly recommended to use OpenSCAD on a system with OpenGL 2.0 or
later.
Your renderer information is as follows:
GLEW version 1.12.0
GDI Generic (Microsoft Corporation)
OpenGL version 1.1.0"
I accepted the warning, but my latest design was a mess - all the
Differences were missing in the preview. But when I F6 rendered it, it
all
looked OK.
A bit of research indicates that it is something to do with the graphics
driver - I have an old Intel G45/G43 chip set. Windows tells me that it
is
'up to date' and I have checked with Intel downloads, and it appears to
be
the latest one.
Has anyone else had problems with OpenSCAD upgrade to windows 10, and any
idea how I fix this?
Thanks.
--
View this message in context:
http://forum.openscad.org/Windows-10-and-OpenGL-issue-tp13547.html
Sent from the OpenSCAD mailing list archive at Nabble.com.
OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org
I to have updated on machine to windows 10 and I see the same problem.
I.e. The interactive viewport is missing several objects which appear when F6 is done.
Specifically:
My system is an i7 laptop with option of selecting the Inbuilt HD graphics or nvidia chipset
It works withethe nvidia chipset selected.
It fails with the HD4400 chipset selected.
Specifically:
Both Help/Library Info are below (sorry for length)
Nvidia followed by Intel HD
OpenSCAD Version: 2015.03-1
System information: Windows 8 (v6.2.0.0) 4 CPUs WOW64 7.89 GB RAM
Compiler: GCC "4.9.2" 32bit
Boost version: 1_57
Eigen version: 3.2.2
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.0
Qt version: 5.4.1
QScintilla version: 2.8.4
MingW build: MingW32
GLib version: 2.42.1
Application Path: C:/Program Files (x86)/OpenSCAD
Documents Path: C:\Users\Asus\Documents
Resource Path: C:/Program Files (x86)/OpenSCAD
User Library Path: C:/Users/Asus/Documents/OpenSCAD/libraries
User Config Path: C:\Users\Asus\AppData\Local/OpenSCAD
Backup Path: C:/Users/Asus/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/Asus/Documents/OpenSCAD/libraries
C:/Program Files (x86)/OpenSCAD\libraries
OPENSCAD_FONT_PATH:
OpenSCAD font path:
C:/WINDOWS/fonts
C:/Users/Asus/.local/share/fonts
C:/Users/Asus/.fonts
GLEW version: 1.12.0
OpenGL Version: 4.5.0 NVIDIA 355.60
GL Renderer: GeForce GT 745M/PCIe/SSE2
GL Vendor: NVIDIA Corporation
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes
Using QGLWidget
GL Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenSCAD Version: 2015.03-1
System information: Windows 8 (v6.2.0.0) 4 CPUs WOW64 7.89 GB RAM
Compiler: GCC "4.9.2" 32bit
Boost version: 1_57
Eigen version: 3.2.2
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.0
Qt version: 5.4.1
QScintilla version: 2.8.4
MingW build: MingW32
GLib version: 2.42.1
Application Path: C:/Program Files (x86)/OpenSCAD
Documents Path: C:\Users\Asus\Documents
Resource Path: C:/Program Files (x86)/OpenSCAD
User Library Path: C:/Users/Asus/Documents/OpenSCAD/libraries
User Config Path: C:\Users\Asus\AppData\Local/OpenSCAD
Backup Path: C:/Users/Asus/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/Asus/Documents/OpenSCAD/libraries
C:/Program Files (x86)/OpenSCAD\libraries
OPENSCAD_FONT_PATH:
OpenSCAD font path:
C:/WINDOWS/fonts
C:/Users/Asus/.local/share/fonts
C:/Users/Asus/.fonts
GLEW version: 1.12.0
OpenGL Version: 4.3.0 - Build 10.18.15.4256
GL Renderer: Intel(R) HD Graphics 4400
GL Vendor: Intel
RGBA(8888), depth(24), stencil(8)
GL_ARB_framebuffer_object: yes
GL_EXT_framebuffer_object: yes
GL_EXT_packed_depth_stencil: yes
Using QGLWidget
GL Extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_control
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering
GL_INTEL_map_texture
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_debug
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_extensions_string
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_NV_DX_interop
As per this. https://github.com/openscad/openscad/issues/1409
Goldfeather may be a work-around.
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View this message in context: http://forum.openscad.org/Windows-10-and-OpenGL-issue-tp13547p13550.html
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HI Donbright
You are correct about the GL Renderer being GDI Generic. From the other
posts I can see that the Intel(R) G45/G43 Express Chipset does not have the
support for windows 10, and will not in the future :-(
It looks like I will have to go and by a graphics card. Better go tell the
wife!
Thanks for your help.
Here is my help/show library:
OpenSCAD Version: 2015.03-1
System information: Windows 8 (v6.2.0.0) 4 CPUs 5.90 GB RAM
Compiler: GCC "4.9.2" 64bit
Boost version: 1_57
Eigen version: 3.2.2
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.0
Qt version: 5.4.1
QScintilla version: 2.8.4
MingW build: MingW64
GLib version: 2.42.1
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\mark\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/mark/Documents/OpenSCAD/libraries
User Config Path: C:\Users\mark\AppData\Local/OpenSCAD
Backup Path: C:/Users/mark/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/mark/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries
OPENSCAD_FONT_PATH:
OpenSCAD font path:
GLEW version: 1.12.0
OpenGL Version: 1.1.0
GL Renderer: GDI Generic
GL Vendor: Microsoft Corporation
RGBA(8888), depth(16), stencil(8)
GL_ARB_framebuffer_object: no
GL_EXT_framebuffer_object: no
GL_EXT_packed_depth_stencil: no
Using QGLWidget
GL Extensions:GL_EXT_bgra
GL_EXT_paletted_texture
GL_WIN_swap_hint
--
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It is my impression that all of Windows development is funded by the
graphics card purveyors. I had to buy a new graphics card ... scratch
that ... a new computer to go from Win 8 to Win 8.1 because GL broke. I
figure I'm due for another computer in the next few months. Sigh.
On 8/19/2015 3:39 PM, topsy31 wrote:
HI Donbright
You are correct about the GL Renderer being GDI Generic. From the other
posts I can see that the Intel(R) G45/G43 Express Chipset does not have the
support for windows 10, and will not in the future :-(
It looks like I will have to go and by a graphics card. Better go tell the
wife!
Thanks for your help.
Here is my help/show library:
OpenSCAD Version: 2015.03-1
System information: Windows 8 (v6.2.0.0) 4 CPUs 5.90 GB RAM
Compiler: GCC "4.9.2" 64bit
Boost version: 1_57
Eigen version: 3.2.2
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck
OpenCSG version: OpenCSG 1.4.0
Qt version: 5.4.1
QScintilla version: 2.8.4
MingW build: MingW64
GLib version: 2.42.1
Application Path: C:/Program Files/OpenSCAD
Documents Path: C:\Users\mark\Documents
Resource Path: C:/Program Files/OpenSCAD
User Library Path: C:/Users/mark/Documents/OpenSCAD/libraries
User Config Path: C:\Users\mark\AppData\Local/OpenSCAD
Backup Path: C:/Users/mark/Documents/OpenSCAD/backups
OPENSCADPATH:
OpenSCAD library path:
C:/Users/mark/Documents/OpenSCAD/libraries
C:/Program Files/OpenSCAD\libraries
OPENSCAD_FONT_PATH:
OpenSCAD font path:
GLEW version: 1.12.0
OpenGL Version: 1.1.0
GL Renderer: GDI Generic
GL Vendor: Microsoft Corporation
RGBA(8888), depth(16), stencil(8)
GL_ARB_framebuffer_object: no
GL_EXT_framebuffer_object: no
GL_EXT_packed_depth_stencil: no
Using QGLWidget
GL Extensions:GL_EXT_bgra
GL_EXT_paletted_texture
GL_WIN_swap_hint
--
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On Wed, Aug 19, 2015 at 3:39 PM, topsy31 mark.c.turner@hotmail.co.uk wrote:
HI Donbright
You are correct about the GL Renderer being GDI Generic. From the other
posts I can see that the Intel(R) G45/G43 Express Chipset does not have the
support for windows 10, and will not in the future :-(
Hmm... good to know. We have a bunch of Core2 Duo Dells at our
hackerspace with Intel G45/G43 chips. They are old enough to be
donated frequently. I run Mint 17 on them, and I do use them for
OpenSCAD workstations (along with Arduino, and several other
development toolchains).
I suppose they would run Win7, but we aren't going to spend a bunch of
money on licenses for hardware that old.
-ethan
I have the same problem. How you resolve it? What kind of driver I need?
Thank you,
--
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