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Empty group counts as child.

NH
nop head
Fri, Nov 24, 2017 10:15 PM

This doesn't seem correct to me

module test() {
echo($i, $children);

children();

}

for($i = [0,1])
test()
if($i)
sphere();

ECHO: 0, 1

ECHO: 1, 1

When $i is 0 test() has no child but $children is still one. The CSG tree
look like this:

group() {

group() {

group();

group() {

group();

}

}

group() {

group();

group() {

group() {

sphere($fn = 0, $fa = 12, $fs = 2, r = 1);

}

}

}

}

So it looks like a false if generates an empty group, why? And that an
empty group counts as a child.

Both look like bugs to me. Why so many groups? All the empty ones and the
ones with one entry look like they can be recursively pruned without any
semantic change. Applying that here would just give.

sphere($fn = 0, $fa = 12, $fs = 2, r = 1);

Which is exactly what is on the screen.

This doesn't seem correct to me module test() { echo($i, $children); children(); } for($i = [0,1]) test() if($i) sphere(); ECHO: 0, 1 ECHO: 1, 1 When $i is 0 test() has no child but $children is still one. The CSG tree look like this: group() { group() { group(); group() { group(); } } group() { group(); group() { group() { sphere($fn = 0, $fa = 12, $fs = 2, r = 1); } } } } So it looks like a false if generates an empty group, why? And that an empty group counts as a child. Both look like bugs to me. Why so many groups? All the empty ones and the ones with one entry look like they can be recursively pruned without any semantic change. Applying that here would just give. sphere($fn = 0, $fa = 12, $fs = 2, r = 1); Which is exactly what is on the screen.
P
Parkinbot
Sat, Nov 25, 2017 1:59 PM
  1. Yes this looks like a flaw indeed. $children seems to have wrong default
    value, which might indeed lead to wrong semantics e.g. in code like this:

module test() {
if($children)
echo("children exist");
}

for(i = [0,1])
test()
if(i)
sphere();

  1. You are also right that empty structures could be extinguished. That
    would demand some postprocessing with respect to the recursive nature of
    such a structure. On the other hand, empty groups are for sure not very too
    time consuming. So why not just live with them?

--
Sent from: http://forum.openscad.org/

1. Yes this looks like a flaw indeed. $children seems to have wrong default value, which might indeed lead to wrong semantics e.g. in code like this: > module test() { > if($children) > echo("children exist"); > } > > for(i = [0,1]) > test() > if(i) > sphere(); 2. You are also right that empty structures could be extinguished. That would demand some postprocessing with respect to the recursive nature of such a structure. On the other hand, empty groups are for sure not very too time consuming. So why not just live with them? -- Sent from: http://forum.openscad.org/
RP
Ronaldo Persiano
Sat, Nov 25, 2017 3:38 PM

2017-11-25 11:59 GMT-02:00 Parkinbot rudolf@parkinbot.com:

  1. You are also right that empty structures could be extinguished. That
    would demand some postprocessing with respect to the recursive nature of
    such a structure.
  • On the other hand, empty groups are for sure not very too time
    consuming.* So why not just live with them?

​That is not exactly true. It may require a lot of time and memory. See:
http://forum.openscad.org/Recursion-issue-td20882.html

2017-11-25 11:59 GMT-02:00 Parkinbot <rudolf@parkinbot.com>: > > 2. You are also right that empty structures could be extinguished. That > would demand some postprocessing with respect to the recursive nature of > such a structure. > * On the other hand, empty groups are for sure not very too time > consuming.* So why not just live with them? > > ​That is not exactly true. It may require a lot of time and memory. See: http://forum.openscad.org/Recursion-issue-td20882.html​
NH
nop head
Sat, Nov 25, 2017 3:58 PM

So why not just live with them?

They totally bloat out the CSG view and make $children report the wrong
number. But why create them in the first place? Why does an if that is
false need to create anything?

On 25 November 2017 at 15:38, Ronaldo Persiano rcmpersiano@gmail.com
wrote:

2017-11-25 11:59 GMT-02:00 Parkinbot rudolf@parkinbot.com:

  1. You are also right that empty structures could be extinguished. That
    would demand some postprocessing with respect to the recursive nature of
    such a structure.
  • On the other hand, empty groups are for sure not very too time
    consuming.* So why not just live with them?

​That is not exactly true. It may require a lot of time and memory. See:
http://forum.openscad.org/Recursion-issue-td20882.html


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

>So why not just live with them? They totally bloat out the CSG view and make $children report the wrong number. But why create them in the first place? Why does an if that is false need to create anything? On 25 November 2017 at 15:38, Ronaldo Persiano <rcmpersiano@gmail.com> wrote: > > > 2017-11-25 11:59 GMT-02:00 Parkinbot <rudolf@parkinbot.com>: > >> >> 2. You are also right that empty structures could be extinguished. That >> would demand some postprocessing with respect to the recursive nature of >> such a structure. >> * On the other hand, empty groups are for sure not very too time >> consuming.* So why not just live with them? >> >> > ​That is not exactly true. It may require a lot of time and memory. See: > http://forum.openscad.org/Recursion-issue-td20882.html​ > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >
RP
Ronaldo Persiano
Sat, Nov 25, 2017 5:03 PM


2017-11-25 13:58 GMT-02:00 nop head nop.head@gmail.com:

So why not just live with them?

They totally bloat out the CSG view and make $children report the wrong
number. But why create them in the first place? Why does an if that is
false need to create anything?

And not only conditionals cause wrong answers.

module test() {
if($children)
echo($children,"children exist");
}

module empty() {}

test() { translate(); }

test() { empty(); }

Tree dump:

group() {

group() {

    group() ;

}

}

group() {

group() {

    group() ;

}

}

​ 2017-11-25 13:58 GMT-02:00 nop head <nop.head@gmail.com>: > >So why not just live with them? > > They totally bloat out the CSG view and make $children report the wrong > number. But why create them in the first place? Why does an if that is > false need to create anything? > And not only conditionals cause wrong answers. module test() { if($children) echo($children,"children exist"); } module empty() {} test() { translate(); } test() { empty(); } Tree dump: group() { group() { group() ; } } group() { group() { group() ; } }
MK
Marius Kintel
Sat, Nov 25, 2017 5:11 PM

On Nov 25, 2017, at 10:58 AM, nop head nop.head@gmail.com wrote:

They totally bloat out the CSG view and make $children report the wrong number. But why create them in the first place? Why does an if that is false need to create anything?

The underlying reason for this is that “if” is not a language construct, it’s a built-in module. Since it’s a module, it always returns a node, even when it has no children, similar to an empty union.
Changing the contract of modules to optionally return nothing is possible. Pruning empty sub trees is also a possible post-processing step.
Another option would be to see this in connection with the old "implicit union” story, whose work-in-progress suggests allowing modules to return a (possibly empty) list of nodes, where emptyness is something we can manage in a better way: https://github.com/openscad/openscad/issues/350

-Marius

> On Nov 25, 2017, at 10:58 AM, nop head <nop.head@gmail.com> wrote: > > They totally bloat out the CSG view and make $children report the wrong number. But why create them in the first place? Why does an if that is false need to create anything? > The underlying reason for this is that “if” is not a language construct, it’s a built-in module. Since it’s a module, it always returns a node, even when it has no children, similar to an empty union. Changing the contract of modules to optionally return nothing is possible. Pruning empty sub trees is also a possible post-processing step. Another option would be to see this in connection with the old "implicit union” story, whose work-in-progress suggests allowing modules to return a (possibly empty) list of nodes, where emptyness is something we can manage in a better way: https://github.com/openscad/openscad/issues/350 -Marius
NH
nop head
Sat, Nov 25, 2017 6:49 PM

Hmm, I don't want a lazy union that outputs self intersecting objects
because the slicer I use does not union them it produces the symmetric
difference. I.e. each skin causes a transition from inside to outside.

My idea of a lazy union would only union things that actually do overlap
and take a short when they are disjoint. It would produce the same results
as now but a lot faster where ever you have multiple objects, for example
when you make an array of holes. Currently the only practical way to do
that is to do it in 2D and then extrude it to difference from a 3D object.

Getting rid of empty and single item groups seems like a separate issue as
children and for loops don't really work properly at the moment.

On 25 November 2017 at 17:11, Marius Kintel marius@kintel.net wrote:

On Nov 25, 2017, at 10:58 AM, nop head nop.head@gmail.com wrote:

They totally bloat out the CSG view and make $children report the wrong

number. But why create them in the first place? Why does an if that is
false need to create anything?

The underlying reason for this is that “if” is not a language construct,
it’s a built-in module. Since it’s a module, it always returns a node, even
when it has no children, similar to an empty union.
Changing the contract of modules to optionally return nothing is possible.
Pruning empty sub trees is also a possible post-processing step.
Another option would be to see this in connection with the old "implicit
union” story, whose work-in-progress suggests allowing modules to return a
(possibly empty) list of nodes, where emptyness is something we can manage
in a better way: https://github.com/openscad/openscad/issues/350

-Marius


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

Hmm, I don't want a lazy union that outputs self intersecting objects because the slicer I use does not union them it produces the symmetric difference. I.e. each skin causes a transition from inside to outside. My idea of a lazy union would only union things that actually do overlap and take a short when they are disjoint. It would produce the same results as now but a lot faster where ever you have multiple objects, for example when you make an array of holes. Currently the only practical way to do that is to do it in 2D and then extrude it to difference from a 3D object. Getting rid of empty and single item groups seems like a separate issue as children and for loops don't really work properly at the moment. On 25 November 2017 at 17:11, Marius Kintel <marius@kintel.net> wrote: > > On Nov 25, 2017, at 10:58 AM, nop head <nop.head@gmail.com> wrote: > > > > They totally bloat out the CSG view and make $children report the wrong > number. But why create them in the first place? Why does an if that is > false need to create anything? > > > The underlying reason for this is that “if” is not a language construct, > it’s a built-in module. Since it’s a module, it always returns a node, even > when it has no children, similar to an empty union. > Changing the contract of modules to optionally return nothing is possible. > Pruning empty sub trees is also a possible post-processing step. > Another option would be to see this in connection with the old "implicit > union” story, whose work-in-progress suggests allowing modules to return a > (possibly empty) list of nodes, where emptyness is something we can manage > in a better way: https://github.com/openscad/openscad/issues/350 > > -Marius > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
RP
Ronaldo Persiano
Sat, Nov 25, 2017 8:14 PM

2017-11-25 16:49 GMT-02:00 nop head nop.head@gmail.com:

My idea of a lazy union would only union things that actually do overlap
and take a short when they are disjoint.

​But to check overlaps wouldn't be almost so time consuming as a regular
union?​

2017-11-25 16:49 GMT-02:00 nop head <nop.head@gmail.com>: > My idea of a lazy union would only union things that actually do overlap > and take a short when they are disjoint. > ​But to check overlaps wouldn't be almost so time consuming as a regular union?​
NH
nop head
Sat, Nov 25, 2017 8:31 PM

No in most case you can just check the bounding boxes. You don't get any
false negatives and false positives are no worse than the current situation.

On 25 November 2017 at 20:14, Ronaldo Persiano rcmpersiano@gmail.com
wrote:

2017-11-25 16:49 GMT-02:00 nop head nop.head@gmail.com:

My idea of a lazy union would only union things that actually do overlap
and take a short when they are disjoint.

​But to check overlaps wouldn't be almost so time consuming as a regular
union?​


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

No in most case you can just check the bounding boxes. You don't get any false negatives and false positives are no worse than the current situation. On 25 November 2017 at 20:14, Ronaldo Persiano <rcmpersiano@gmail.com> wrote: > 2017-11-25 16:49 GMT-02:00 nop head <nop.head@gmail.com>: > >> My idea of a lazy union would only union things that actually do overlap >> and take a short when they are disjoint. >> > > ​But to check overlaps wouldn't be almost so time consuming as a regular > union?​ > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >
P
Parkinbot
Sun, Nov 26, 2017 12:23 AM

My thought was that the CSG parser will do away with them anyway and will not
take more time than a decicated postprocessor step. But you are right, since
$children is a node count, proper semantics demands getting rid of empty
tails.

nophead wrote

So why not just live with them?

They totally bloat out the CSG view and make $children report the wrong
number. But why create them in the first place? Why does an if that is
false need to create anything?

My thought was that the CSG parser will do away with them anyway and will not take more time than a decicated postprocessor step. But you are right, since $children is a node count, proper semantics demands getting rid of empty tails. nophead wrote >>So why not just live with them? > > They totally bloat out the CSG view and make $children report the wrong > number. But why create them in the first place? Why does an if that is > false need to create anything? -- Sent from: http://forum.openscad.org/
DM
doug moen
Sun, Nov 26, 2017 7:04 PM

Marius said: "The underlying reason for this is that “if” is not a language
construct, it’s a built-in module. Since it’s a module, it always returns a
node, even when it has no children, similar to an empty union."

My suggestion is to treat "if" as a language construct, consistent with how
"if" is treated in a list comprehension.
Just as
[..., if (false) expr, ...]
does not add any elements to the list under construction, so should
{...; if (false) shape_expr; ...}
not add any shapes or groups to the group under construction.

On 25 November 2017 at 12:11, Marius Kintel marius@kintel.net wrote:

On Nov 25, 2017, at 10:58 AM, nop head nop.head@gmail.com wrote:

They totally bloat out the CSG view and make $children report the wrong

number. But why create them in the first place? Why does an if that is
false need to create anything?

The underlying reason for this is that “if” is not a language construct,
it’s a built-in module. Since it’s a module, it always returns a node, even
when it has no children, similar to an empty union.
Changing the contract of modules to optionally return nothing is possible.
Pruning empty sub trees is also a possible post-processing step.
Another option would be to see this in connection with the old "implicit
union” story, whose work-in-progress suggests allowing modules to return a
(possibly empty) list of nodes, where emptyness is something we can manage
in a better way: https://github.com/openscad/openscad/issues/350

-Marius


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

Marius said: "The underlying reason for this is that “if” is not a language construct, it’s a built-in module. Since it’s a module, it always returns a node, even when it has no children, similar to an empty union." My suggestion is to treat "if" as a language construct, consistent with how "if" is treated in a list comprehension. Just as [..., if (false) expr, ...] does not add any elements to the list under construction, so should {...; if (false) shape_expr; ...} not add any shapes or groups to the group under construction. On 25 November 2017 at 12:11, Marius Kintel <marius@kintel.net> wrote: > > On Nov 25, 2017, at 10:58 AM, nop head <nop.head@gmail.com> wrote: > > > > They totally bloat out the CSG view and make $children report the wrong > number. But why create them in the first place? Why does an if that is > false need to create anything? > > > The underlying reason for this is that “if” is not a language construct, > it’s a built-in module. Since it’s a module, it always returns a node, even > when it has no children, similar to an empty union. > Changing the contract of modules to optionally return nothing is possible. > Pruning empty sub trees is also a possible post-processing step. > Another option would be to see this in connection with the old "implicit > union” story, whose work-in-progress suggests allowing modules to return a > (possibly empty) list of nodes, where emptyness is something we can manage > in a better way: https://github.com/openscad/openscad/issues/350 > > -Marius > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >
NH
nop head
Sun, Nov 26, 2017 8:06 PM

Yes It should be a language construct. How many other bits of language are
modules? and would they benefit from not being?

On 26 November 2017 at 19:04, doug moen doug@moens.org wrote:

Marius said: "The underlying reason for this is that “if” is not a
language construct, it’s a built-in module. Since it’s a module, it always
returns a node, even when it has no children, similar to an empty union."

My suggestion is to treat "if" as a language construct, consistent with
how "if" is treated in a list comprehension.
Just as
[..., if (false) expr, ...]
does not add any elements to the list under construction, so should
{...; if (false) shape_expr; ...}
not add any shapes or groups to the group under construction.

On 25 November 2017 at 12:11, Marius Kintel marius@kintel.net wrote:

On Nov 25, 2017, at 10:58 AM, nop head nop.head@gmail.com wrote:

They totally bloat out the CSG view and make $children report the wrong

number. But why create them in the first place? Why does an if that is
false need to create anything?

The underlying reason for this is that “if” is not a language construct,
it’s a built-in module. Since it’s a module, it always returns a node, even
when it has no children, similar to an empty union.
Changing the contract of modules to optionally return nothing is
possible. Pruning empty sub trees is also a possible post-processing step.
Another option would be to see this in connection with the old "implicit
union” story, whose work-in-progress suggests allowing modules to return a
(possibly empty) list of nodes, where emptyness is something we can manage
in a better way: https://github.com/openscad/openscad/issues/350

-Marius


OpenSCAD mailing list
Discuss@lists.openscad.org
http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org

Yes It should be a language construct. How many other bits of language are modules? and would they benefit from not being? On 26 November 2017 at 19:04, doug moen <doug@moens.org> wrote: > Marius said: "The underlying reason for this is that “if” is not a > language construct, it’s a built-in module. Since it’s a module, it always > returns a node, even when it has no children, similar to an empty union." > > My suggestion is to treat "if" as a language construct, consistent with > how "if" is treated in a list comprehension. > Just as > [..., if (false) expr, ...] > does not add any elements to the list under construction, so should > {...; if (false) shape_expr; ...} > not add any shapes or groups to the group under construction. > > On 25 November 2017 at 12:11, Marius Kintel <marius@kintel.net> wrote: > >> > On Nov 25, 2017, at 10:58 AM, nop head <nop.head@gmail.com> wrote: >> > >> > They totally bloat out the CSG view and make $children report the wrong >> number. But why create them in the first place? Why does an if that is >> false need to create anything? >> > >> The underlying reason for this is that “if” is not a language construct, >> it’s a built-in module. Since it’s a module, it always returns a node, even >> when it has no children, similar to an empty union. >> Changing the contract of modules to optionally return nothing is >> possible. Pruning empty sub trees is also a possible post-processing step. >> Another option would be to see this in connection with the old "implicit >> union” story, whose work-in-progress suggests allowing modules to return a >> (possibly empty) list of nodes, where emptyness is something we can manage >> in a better way: https://github.com/openscad/openscad/issues/350 >> >> -Marius >> >> >> _______________________________________________ >> OpenSCAD mailing list >> Discuss@lists.openscad.org >> http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org >> > > > _______________________________________________ > OpenSCAD mailing list > Discuss@lists.openscad.org > http://lists.openscad.org/mailman/listinfo/discuss_lists.openscad.org > >
MK
Marius Kintel
Sun, Nov 26, 2017 9:53 PM

On Nov 26, 2017, at 3:06 PM, nop head nop.head@gmail.com wrote:

Yes It should be a language construct. How many other bits of language are modules? and would they benefit from not being?

Quite a few. The language of OpenSCAD is really quite minimal.
The language, in its entirety, as Doug has lobbied extensively for, is ripe for a redesign. Some of this is possible to do through iteration and some will eventually require us to break backwards compatibility.

Switching out if-else statements from being modules to being language constructs, while marking that switch as experimental, is a pretty low-risk endeavor. if-else is already managed by the parser, so this is mostly about separating modules from these statements on the AST level.

-Marius

> On Nov 26, 2017, at 3:06 PM, nop head <nop.head@gmail.com> wrote: > > Yes It should be a language construct. How many other bits of language are modules? and would they benefit from not being? > Quite a few. The language of OpenSCAD is really quite minimal. The language, in its entirety, as Doug has lobbied extensively for, is ripe for a redesign. Some of this is possible to do through iteration and some will eventually require us to break backwards compatibility. Switching out if-else statements from being modules to being language constructs, while marking that switch as experimental, is a pretty low-risk endeavor. if-else is already managed by the parser, so this is mostly about separating modules from these statements on the AST level. -Marius
O
OzAtMichael
Mon, Nov 27, 2017 4:31 AM

It appears that someone is tinkering with Nabble.

To me the Forum looks inoperative.

When you click the Post button on a reply or new topic you get this:

and the post is not committed.

I've reported it to Nabble support:

http://support.nabble.com/Another-NAML-change-redirect-to-td7599057.html (lower down)

Could someone else please try to post just to confirm it is not something re my account setup.

Until it is fixed use the mailing-list.

MichaelAtOz

Forum Admin - when it works.

It appears that someone is tinkering with Nabble. To me the Forum looks inoperative. When you click the Post button on a reply or new topic you get this: and the post is not committed. I've reported it to Nabble support: http://support.nabble.com/Another-NAML-change-redirect-to-td7599057.html (lower down) Could someone else please try to post just to confirm it is not something re my account setup. Until it is fixed use the mailing-list. MichaelAtOz Forum Admin - when it works.
JB
Jordan Brown
Mon, Nov 27, 2017 6:42 PM

I don't claim to grok all of the implications, and I certainly know
nothing of the implementation, but empty nodes seem useful to represent
placeholders in the "argument list" that the children represent.

// make first child red, second child green, third child blue
module rgb() {
    color("red") children(0);
    color("green") children(1);
color("blue") children(2);
}

rgb() {        // only wants green and blue children
union() ;  // or anything that emits an empty node
translate([1,1,1]) sphere(1);
translate([2,2,2]) sphere(1);
}

or

red = true;
green = false;
blue = true;
rgb() {
if (red) sphere(1);
if (green) translate([1,1,1]) sphere(1);
if (blue) translate([2,2,2]) sphere(1);
}

It does seem simple and consistent that every statement produces exactly
one node.  Unfortunately, not always adequate - consider the need for
intersection_for().  I am not sure whether the simplicity and
consistency outweighs the flexibility of allowing some statements to
produce zero nodes (and some to produce more than one?).

I don't claim to grok all of the implications, and I certainly know nothing of the implementation, but empty nodes seem useful to represent placeholders in the "argument list" that the children represent. // make first child red, second child green, third child blue module rgb() {     color("red") children(0);     color("green") children(1); color("blue") children(2); } rgb() { // only wants green and blue children union() ; // or anything that emits an empty node translate([1,1,1]) sphere(1); translate([2,2,2]) sphere(1); } or red = true; green = false; blue = true; rgb() { if (red) sphere(1); if (green) translate([1,1,1]) sphere(1); if (blue) translate([2,2,2]) sphere(1); } It does seem simple and consistent that every statement produces exactly one node.  Unfortunately, not always adequate - consider the need for intersection_for().  I am not sure whether the simplicity and consistency outweighs the flexibility of allowing some statements to produce zero nodes (and some to produce more than one?).
MK
Marius Kintel
Mon, Nov 27, 2017 7:27 PM

It does seem simple and consistent that every statement produces exactly one node.  Unfortunately, not always adequate - consider the need for intersection_for().  I am not sure whether the simplicity and consistency outweighs the flexibility of allowing some statements to produce zero nodes (and some to produce more than one?).

My view is that intersection_for() is a hack to work around exactly this.
In the work-in-progress branch for #350, intersection_for() has been deprecated: https://github.com/openscad/openscad/issues/350

That branch does break a bunch of stuff so I lost momentum implementing it as I haven’t found a good point in time to introduce such changes, or found a middle ground that maintains current behavior for existing designs.

-Marius

> > It does seem simple and consistent that every statement produces exactly one node. Unfortunately, not always adequate - consider the need for intersection_for(). I am not sure whether the simplicity and consistency outweighs the flexibility of allowing some statements to produce zero nodes (and some to produce more than one?). > My view is that intersection_for() is a hack to work around exactly this. In the work-in-progress branch for #350, intersection_for() has been deprecated: https://github.com/openscad/openscad/issues/350 That branch does break a bunch of stuff so I lost momentum implementing it as I haven’t found a good point in time to introduce such changes, or found a middle ground that maintains current behavior for existing designs. -Marius